Rick et al,
> > I am working on a class assignment project for which I
> > require a stream of random characters. To circumvent
> > the problem of identical lists from Ada.Discrete_Random
> > I devised a task which continually updates seed numbers.
> I honestly can't see why you should update the seeds
> "manually". If you just use a single generator and
> encapsulates it in a protected type, you should get as good
> random numbers as you can expect from a deterministic
It's unclear what you mean by "identical lists" here. If you
call Reset on your generator variable before producing the sequence,
the generator will seed off the real-time clock, so the chance
of two identical sequences is nonzero but pretty small.
Did I miss something here?