This is the 2nd call for papers for the workshop on "Playability and
player experience of casual games"
that will be held in Leuven (Belgium) on 15 September 2010.
This workshop is in conjunction with the Fun and Games Conference
2010.
This workshop focuses on the development and use of all kinds of
playability and player experience measures, like quantitative metrics
and data harvesting, to evaluate digital games. Playtesting metrics are
very much in demand and yet not much often used within the casual gaming
industry, although already standard practice in the larger game
development studios. Therefore all game genres are addressed, but casual
games are considered the preferred focus. Introducing a system for
player experience evaluation earlier in the game design cycle will
influence the final design as well while still under development.
The focus of this workshop consist therefore in defining which methods
are best to apply in the casual game domain, and in analyzing their
efficacy and applicability.
Call for papers
Position papers are invited on the use of different evaluation methods
for digital games. Special attention is given to quantitative metrics,
especially when applied to casual games. Additional issues include the
specific nature and value of evaluation techniques/methodologies that
can be used during the game development process, the player experience
associated with it and its implications for interface design. The
workshop will include thematically organized formal presentations,
followed by group discussions.
Submissions are invited on the following topics (though not restricted
to these topics):
● Biometric measures as playtest metrics
● Game design methods, principles and processes in relation to
quantitative metrics useful in the prototyping phase
● The added value of physiological measures for casual games
● The use of playability heuristics in casual games design
● Subjective (qualitative and quantitative) and objective
evaluation methods of digital games (with a focus on their applicability
for casual games)
● Guidelines linking physiological responses to player evaluation
of games
● Integration of game industry demands into a coherent
player-centered evaluation methodology.
The workshop is intended for game developers and designers; human
factors practitioners; interface evaluators and testers; academics,
researchers and students with interests in game evaluation and in
psychophysiological evaluation in particular.
Submissions are expected in the form of four-page position papers,
describing the area of research, specific work (empirical or
theoretical) on the workshop topic and the innovative character of the
research at hand.
Papers should be formatted according to the ACM guidelines.
Position papers should be sent to [log in to unmask]
Participants will be selected on the basis of the relevance of their
work and their interests and familiarity with the topic.
Accepted papers will be published by the University Press of the NHTV
University of Breda.
The workshop organizers will consider, after the workshop, the
publication of a revised version of the papers presented as a special
issue of a peer-reviewed journal. In order to be considered for
publication in this special issue, papers will have to be resubmitted
and undergo a reviewing process with external reviews (still to be
defined).
Deadlines
● 7 May 2010: Workshop submission deadline.
● 7 June 2010: Workshop acceptance/rejection deadline.
● 10 July 2010: Authors submit to organizers camera-ready versions
of papers.
● 15 September 2010: Workshop at Fun and Games 2010.
Organizing Commitee
Licia Calvi, NHTV University of Breda (The Netherlands)
Stefano Gualeni, NHTV University of Breda (The Netherlands)
Koos Nuijten, NHTV University of Breda (The Netherlands)
Lennart Nacke, University of Saskatchewan (Canada)
Karolien Poels, University of Antwerp (Belgium)
Programme Commitee
Hans Bouwknegt, NHTV University of Breda (The Netherlands)
Yvonne de Kort, Eindhoven University of Technology (The Netherlands)
Robbie Grigg, University of Portsmouth (UK)
Wijnand IJsselsteijn, Eindhoven University of Technology (The
Netherlands)
Steven Malliet, University of Antwerp (Belgium)
Christof van Nimwegen, K.U.Leuven (Belgium)
Marianna Obrist, University of Salzburg (Austria)
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