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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Subject:
From:
"Thad E. Starner" <[log in to unmask]>
Date:
Wed, 16 Apr 2003 19:59:45 -0400
Reply-To:
"Thad E. Starner" <[log in to unmask]>
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The ISWC deadline was extended.  Could the moderator send out this new
CFP?  Thanks!

                                        Thad Starner

7th IEEE International Symposium on Wearable Computers
In-cooperation with ACM SIGMOBILE (pending)
OCTOBER 21-23, 2003
Crowne Plaza Hotel, White Plains, NY 10601
http://iswc.net
DEADLINE EXTENDED (all formats):  May 5, 2003

ISWC 2003, the seventh annual IEEE International Symposium on Wearable
Computers, will bring together researchers, product vendors, fashion
designers, textile manufacturers, users, and all other interested
parties to share information and advances in wearable computing. We
invite you to attend ISWC 2003 and submit proposals for papers,
posters, demonstrations, tutorials, and exhibits.

Organizing Committee Chairs:

General: Chandra Narayanaswami, IBM TJ Watson Research ([log in to unmask])
Program: Steve Feiner, Columbia University ([log in to unmask])
         David Mizell, Intel Research ([log in to unmask])
Local Arrangements: M T Raghunath, IBM TJ Watson Research Center
Tutorials and Workshops: Brad Rhodes, Ricoh Innovations([log in to unmask])
Exhibits: Michael Olsen, IBM TJ Watson Research Center ([log in to unmask])
Demonstrations: Yohan Baillot ([log in to unmask])
Publicity:  Thad Starner, Georgia Tech ([log in to unmask])
Publications Chair:  Edward Ishak, Columbia University

Potential wearable computing topics for ISWC include, but are not limited to:
*       Applications of wearable systems in consumer, industrial,
        medical, educational, and military domains.
*       Use of wearable computers as components of larger systems,
        such as augmented reality systems, training systems, or
        systems designed to support collaborative work.
*       Hardware, including wearable system design, input devices,
        wearable displays, batteries, techniques for power management and heat
        dissipation, industrial design, and manufacturing issues.
*       Software architectures, including ones that allow wearable
        computers to exploit surrounding infrastructure.
*       Human interfaces, including hands-free approaches,
        speech-based interaction, sensory augmentation, human-centered
        robotics, user modeling, user evaluation, and health issues.
*       Networks, including wireless networks, on-body networks, and
        support for interaction with other wearables and the Internet.
*       Experimental research that rigorously compares using wearables
        to other methods or technologies for performing the same task, such as
        traditional methods or handheld computers.
*       Operating systems, including such issues as scheduling,
        security, and power management.
*       Social implications and privacy issues.
*       Wearable computing for people with disabilities.
*       Fashion design, smart clothes, and electronic textiles.

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