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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Mon, 21 Jan 2008 18:24:57 +0100
Raimund Dachselt <[log in to unmask]>
Raimund Dachselt <[log in to unmask]>
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[Apologies if you receive multiple copies. This is a reminder that the workshop
submission deadline is approaching.]


SEARIS - Software Engineering and Architectures for Realtime Interactive Systems

Several conceptual and technical approaches have been developed and
utilized in the field of Realtime Interactive Systems (RIS). Virtual,
Augmented, Virtualized, in general Mixed Realities, as well as
realtime simulation and computer games led to manifold inspiring
solutions for RIS developments in research and production. But they
also implement very common principles in the field. However, it is
often difficult to identify and separate both novel results and well
known solutions in any new system. The goal of this workshop is to
analyze and structure the current state-of-the-art in software
engineering and architectures as required for Realtime Interactive
Systems. We want this workshop to point out paradigms, concepts,
methods, and techniques that support technical developments required
in our field. A unified presentation of systems will allow us to
support research and development in a more efficient way, and will
provide a valuable source of information for future deve!

In preceding years, several researchers have organized related
workshops and loosely organized themselves as an unofficial interest
group during past events and beyond. Their goal is to create a forum
where researchers from all directions in the broad field of Virtual
and Augmented Reality can contribute and debate their respective
technical approaches. The workshop will provide a face-to-face
opportunity to further support this emerging project.


* Conference website:

* Submission of
        * a position/experience paper on a specific system or
      * a theoretical architectural framework/approach.

* First Half day:
        * Introduction by Organizers
      * Presentation of the submissions in technote style (10 min. each)

* Second Half day:
        * Panel/plenum discussion debating the work presented
        * Identifying general structures, directions, and fields of applications
        * Formulation of common requirements and possible paradigms, concepts, methods and techniques to solve them.

* Summary
        * Combined presentation of these group discussions
        * Conclusion and Future Activities

The target audience includes researchers and developers from VR/AR as
well as from technically close fields like mixed reality, ambient/
pervasive computing and - of course - the computer games community.

The results of the discussions and the workshop will be collected and
published after the workshop with ISBN by Shaker.

Submissions should follow the IEEE Computer Society format, and should
be between 3 and 4 pages long. Please include all author and contact
information in your submission. Additional materials (text, video,
pictures, XML files etc.) are welcomed to support the submission.
Unless clearly indicated otherwise, submission of a workshop
contribution and associated materials implies permission for a
publication on the Web. The submissions will be printed and published
by Shaker.

All papers should be between 3-4 pages and must be submitted
electronically using an online conference system. Details will be
found at

Submission deadline: January 26th, 2008
Notification of acceptance: February 7th, 2008
Camera-ready submission: February 9th, 2008

Marc Erich Latoschik, AI & VR Lab, Bielefeld University, Bielefeld, Germany
Dirk Reiners, University of Louisiana, Lafayette, USA
Roland Blach, CC Virtual Environments Fraunhofer IAO Stuttgart, Germany
Pablo Alejandro Figueroa Forero, Universidad de los Andes Bogota, Colombia
Raimund Dachselt, Otto-von-Guericke-Universitšt Magdeburg, Germany

Workshop email: [log in to unmask]

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