Final Call for Participation.
DIS 2002 ("Designing Interactive Systems")
** Note revised submission deadline of DEC 14th 2001 **
DIS2002, London - June 25-28 2002
Venue: The British Museum
Deadlines for submissions:
December 14th 2001: Papers, Exhibits, Design Cases
January 31st 2002: Tutorials, Master Classes, Workshops,
Post-Graduate Symposium
More information and submission details: www.sigchi.org/DIS2002/
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DIS2002 - DESIGNING INTERACTIVE SYSTEMS *** 25-28.June.02 ***
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"A venue for serious reflection on the practice of designing
interactive systems, exploring the aesthetic, social and
cultural dimensions of new technologies."
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Many people are involved in creating interactive systems, from
information designers to organisational managers, product designers
to systems engineers, interaction designers to usability experts, and
social scientists to product strategists. To progress we need to engage
in serious reflection on the actual practice of Designing Interactive
Systems and learn from one another. What methods have been successful?
Where have we failed? How are we educating and changing? What does it
take to create useful, usable and desirable systems?
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Submit a proposal for participating in DIS2002, and join us in London
for three days of discussion, debate and inspiration.
http://www.sigchi.org/DIS2002/
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Highlights
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The plenary speakers at the event will be:
* Bill Moggridge, IDEO, USA
* Tony Dunne and Fiona Raby, Royal College of Art, UK
* Tom Moran, IBM, USA
http://www.sigchi.org/DIS2002/speakers/
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Panel: Education
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* John Maeda, MIT Media Lab, USA
* Gillian Crampton Smith, Interaction Design Institute Ivrea, Italy
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Panel: Design Exhibition
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* Ben Fry, moderator, MIT Media Lab, USA
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Panel: Student Design Competitions
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* S. Joy Mountford, IDbias, USA
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Panel: London Design Tour Preview
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* Nico Macdonald, Spy, UK
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Submissions
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We are inviting conference submissions ranging from design exhibits to
academic research papers. The key aspect of submissions is that they
should represent serious reflection on the actual practice of Designing
Interactive Systems and how we learn from one another. What methods
have been successful? Where have we failed? How are we educating and
changing? What does it take to create useful, usable and desirable
systems?
We also invite submissions for Tutorials, Workshops, Master Classes
and Post-Graduate Symposium that will take place on Tuesday 25 June.
The purpose is to provide participants with a forum for improving
their knowledge in specific areas that correspond with one or other
of the issues addressed by the conference. Your submission should make
clear how your chosen topic relates to the issues identified above.
All accepted papers and design cases will be presented at the
conference as part of the main programme.
http://www.sigchi.org/DIS2002/submissions/
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Submission deadlines
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* Receipt
Papers, Exhibits & Design Cases:
14 December, 2001 (revised from 7 December)
Tutorials, Master Classes, Workshops &
Post-Graduate Symposium proposals:
31 January, 2002
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* Notification to contributors
Papers and Exhibits:
8 February, 2002
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* Other submissions:
1 March, 2002
Final versions:
29 March, 2002
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Publication
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Exhibits, papers and keynotes will be collected in a professionally
designed and edited book, recording the new insights, questions, and
answers we reach in a way that can assist other practitioners.
Examples of submissions, and guidelines for designing a submission, are
available on the DIS2002 Web site.
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Organisers
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* Co-chairs
Alistair Sutcliffe, UMIST
Bill Verplank, Stanford University
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* Technical Program Co-chairs
Wendy Mackay, I.N.R.I.A
Jonathan Arnowitz, Nuon Valley
William Gaver, Royal College of Art
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* Workshops, Tutorials and Master Classes
Ian McClelland, Philips Consumer Electronics
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* Post-Graduate Symposium
Allan MacLean, Xerox Research Centre Europe
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* Publicity, Web and Print Editor
Nico Macdonald, Writer, London
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* Treasurer
John Karat, IBM T.J. Watson Research Center
http://www.sigchi.org/DIS2002/contacts/
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Program Committee
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The full program committee can be found at:
http://www.sigchi.org/DIS2002/committee/
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"We invite you to contribute your insights and benefit from
those of others experienced in the practice of designing
successful interactive systems."
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