CHI-ANNOUNCEMENTS Archives

ACM SIGCHI General Interest Announcements (Mailing List)

CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
"Vetere, Frank" <[log in to unmask]>
Reply To:
Vetere, Frank
Date:
Tue, 20 Sep 2005 21:59:19 +1000
Content-Type:
text/plain
Parts/Attachments:
text/plain (48 lines)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OZCHI Tutorial: Using Picture Scenarios to Represent Context in the
Design Process
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With the proliferation of ubiquitous and embedded devices context is an
essential consideration in the design of modern technologies. By context
we refer to the aspects that impact on user activity such as social
interactions, physical environments and personal motivations. Context is
naturally dynamic and is perceived differently from one moment to the
next. Users need to be supported by the right functionality in many
different situations. Understanding context and the role it plays is
difficult; but making sense of context in a practical way for design is
even more so.

This tutorial offers a practical method for using graphical vignettes to
support design activities. These vignettes or 'picture scenarios' are
easy to create, easy to use, and capture important contextual details
about activity that is difficult to represent otherwise. The purpose of
this tutorial is to guide practitioners and academics in novel ways for
understanding and representing context. 

Participants will learn:
- how to identify important contextual information for mobile device
design;
- how to construct and use picture scenarios within the design process;
- the strengths and weaknesses of the Picture Scenario Method.

This tutorial is suitable for practitioners needing to incorporate
context into their design activities. The picture scenarios also provide
an effective and compelling way of communicating and debating design
ideas to others in a product development team. It provides a way to
communicate and present design. Additionally, this approach is a
suitable way to teach students how to explore and express design ideas
within their context of use.

This is half day tutorial (9:00am-12:30pm) will be presented by Sonja
Pedell and Frank Vetere (University of Melbourne) and held on 21
November in Canberra, Australia.

Registration by 28 October 2005 at http://www.ozchi.org

    ---------------------------------------------------------------
                To unsubscribe, send an empty email to
     mailto:[log in to unmask]
    For further details of CHI lists see http://sigchi.org/listserv
    ---------------------------------------------------------------

ATOM RSS1 RSS2