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Susanne Jul <[log in to unmask]>
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Wed, 8 Jun 2005 11:26:48 -0700
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*Blurring the Boundaries between Learning, Enjoying and Working
*A one-day Critical Computing Workshop
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*Critical Computing*
20-24 August 2005
Aarhus, Denmark
//POSITION PAPERS due June 26 (July 25 for late acceptance, if space is 

People learn (only) in school, are productive (only) at work and enjoy 
themselves (only) elsewhere, right? No? That's the impression often 
imparted by information technology: entertainment software is distinct 
from productivity tools and both differ from educational technology. 
Blurring the boundaries between learning, enjoying and working will be 
increasingly critical as information technology matures, becomes more 
diverse and enters new dimensions of human existence. This need is 
already evident, for example, in efforts to incorporate "fun" as a 
design value for productivity tools, or to support understanding and 
solving of real-world problems in educational technologies.

Research and design communities also reflect these boundaries, differing 
in values, practices and expertise. For instance, educational designers 
emphasize "reflective design" (stressing interpretation, understanding 
and reasoning), whereas productivity designers emphasize "behavioral 
design" (stressing use and experience), while entertainment designers 
emphasize "visceral design" (stressing appearance, touch, and feel). 
Development of boundary-blurring technologies will require understanding 
ways and implications of crossing the boundaries in both research and 
design settings.

The purpose of the workshop is to examine, systematically, opportunities 
for and implications of research, design and development of integrated 
technologies, and explore ways of helping designers and researchers to 
cross boundaries. The objectives of the workshop are to develop an 
understanding of the opportunities for, limitations of and issues raised 
by blurring boundaries, and to outline a research agenda for 
technologies that allow people simultaneously to learn, enjoy themselves 
and be productive, and to do so across all the settings -- work, home, 
play -- in which they conduct their lives.

Topics for discussion will primarily be derived from participants' 
suggestions and interests. However, they might include:

Implications and Opportunities for Integrated Technologies
    o   Are there venues for integrated technologies that are 
particularly appropriate or inappropriate?
    o   Do integrated technologies pose special social or ethical concerns?
    o   What conflicts might blurring boundaries present? E.g., 
automating subtasks to increase productivity vs. exposing them to 
increase learning.
    o   Do integrated technologies introduce new or specialized 
computational problems?
Benefits of Integrating Technologies
    o   How might research or design communities benefit from looking 
across boundaries?
    o   What do different research and design communities have to offer 
each other?

Process and Methodological Changes
    o   Do design processes and methodologies differ for different 
spheres of purpose or types of design, and what changes are needed for 
integrated technologies?
    o   Do research questions and methods differ by purpose or type of 
design, and what changes are needed for integrated technologies?

Research Agenda
    o   How might viewing technology across boundaries affect research, 
design and development?
    o   What research questions might be raised or answered by integration?
    o   What research questions must be answered to achieve integration?
    o   How can opportunities for research, design and development 
across boundaries be created and supported?
June 26:  Position papers due
June 30:  Notification of acceptance

July  1:  Early registration deadline

July 25:  Late position papers due (if space is available)
Aug   1:  Notification of acceptance (late position papers)

Aug  20:  Workshop takes place in Aarhus, Denmark

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