*Blurring the Boundaries between Learning, Enjoying and Working
*A one-day Critical Computing Workshop
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20-24 August 2005
//POSITION PAPERS due June 26 (July 25 for late acceptance, if space is
*BOUNDARIES BETWEEN LEARNING, ENJOYING AND WORKING*
People learn (only) in school, are productive (only) at work and enjoy
themselves (only) elsewhere, right? No? That's the impression often
imparted by information technology: entertainment software is distinct
from productivity tools and both differ from educational technology.
Blurring the boundaries between learning, enjoying and working will be
increasingly critical as information technology matures, becomes more
diverse and enters new dimensions of human existence. This need is
already evident, for example, in efforts to incorporate "fun" as a
design value for productivity tools, or to support understanding and
solving of real-world problems in educational technologies.
Research and design communities also reflect these boundaries, differing
in values, practices and expertise. For instance, educational designers
emphasize "reflective design" (stressing interpretation, understanding
and reasoning), whereas productivity designers emphasize "behavioral
design" (stressing use and experience), while entertainment designers
emphasize "visceral design" (stressing appearance, touch, and feel).
Development of boundary-blurring technologies will require understanding
ways and implications of crossing the boundaries in both research and
The purpose of the workshop is to examine, systematically, opportunities
for and implications of research, design and development of integrated
technologies, and explore ways of helping designers and researchers to
cross boundaries. The objectives of the workshop are to develop an
understanding of the opportunities for, limitations of and issues raised
by blurring boundaries, and to outline a research agenda for
technologies that allow people simultaneously to learn, enjoy themselves
and be productive, and to do so across all the settings -- work, home,
play -- in which they conduct their lives.
Topics for discussion will primarily be derived from participants'
suggestions and interests. However, they might include:
Implications and Opportunities for Integrated Technologies
o Are there venues for integrated technologies that are
particularly appropriate or inappropriate?
o Do integrated technologies pose special social or ethical concerns?
o What conflicts might blurring boundaries present? E.g.,
automating subtasks to increase productivity vs. exposing them to
o Do integrated technologies introduce new or specialized
Benefits of Integrating Technologies
o How might research or design communities benefit from looking
o What do different research and design communities have to offer
Process and Methodological Changes
o Do design processes and methodologies differ for different
spheres of purpose or types of design, and what changes are needed for
o Do research questions and methods differ by purpose or type of
design, and what changes are needed for integrated technologies?
o How might viewing technology across boundaries affect research,
design and development?
o What research questions might be raised or answered by integration?
o What research questions must be answered to achieve integration?
o How can opportunities for research, design and development
across boundaries be created and supported?
June 26: Position papers due
June 30: Notification of acceptance
July 1: Early registration deadline
July 25: Late position papers due (if space is available)
Aug 1: Notification of acceptance (late position papers)
Aug 20: Workshop takes place in Aarhus, Denmark
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