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Christoph Bartneck <[log in to unmask]>
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Christoph Bartneck <[log in to unmask]>
Thu, 24 Jun 2004 17:41:15 +0200
text/plain (117 lines)

=                                         =
= Life-Like Robots                        =
= in Ambient Intelligent Environments     =
=                                         =

  EUSAI2004 Workshop

  November 8th, 2004, Eindhoven, Netherlands


Life-like robots are as old as the life-like automatons build by Jacques de
Vaucanson, whose most famous creation was the mechanical duck he build in
1738. During the 60ties Walt Disney developed ń inspired by these antique
life-like automatons ń a technique called Audio-Animatronics to build
life-like robots for creating pre-programmed and non-interactive
entertainment shows. Recently, sensors are added to life-like robots that
enable these robots to interact with their environment. Such interactive
life-like robots are now brought into our domestic environments in different
appearances, including robotic flowers, robotic dogs, non-human robots and

Whereas previous work focussed on the social aspect of robots and life-like
virtual characters, this workshop wants to explore the field of interactive
life-like robots that are situated in an ambient intelligent environment.
For instance, Kr–se presents a robot called ěLinoî that lives in an ambient
environment called the ěHomeLabî at Philips Research located in Eindhoven,
the Netherlands. This robot provides a natural interface to the user by
using facial expressions and interacts with the HomeLab environment and the
locally available devices. Van Breemen presents an improvement to Lino's
life-likeness. Both Lino's physical appearance as well as its software
architecture has been changed, which led to a new improved life-like robot
called the iCat. The iCat uses principles from the field of cartoon
animation to improve its life-likeness. Preliminary studies show that this
significantly improves the user acceptance and enjoyability of the robot.

Still many issues need to be investigated in the field of life-like robots
that are situated in an Ambient Intelligent environment. How is
life-likeness created? What software architecture is needed? Will the user
feel more comfortable in the presence of a life-like robot, than in the
situation of a machine-like robot? In what ways does a life-like robot
interact with its Ambient Intelligent environment?

The workshop provides a forum for roboticists, human scientists, and
designers to discuss issues related to the design of life-like robots and
the interactions with humans and Ambient Intelligent environments. Topics

* Applications of life-like robots in ambient intelligent environments
* Human-robot interaction
* Synthesis of life-like behaviour
* Emotion-based control architectures
* Social robots
* Software architectures
* Design aspects of life-like robots
* User experiences

The workshop will consist of a daylong highly interactive format that will
encourage small group dialogue and knowledge transfer. The overall goal is
to elicit research issues and findings related to the design and deployment
of life-like robots.

Submissions should follow the format of Springer publications. MS Word users
can directly download the Word Submission Package. Submissions should be
send directly to [log in to unmask] The deadline is 10th
September, 2004 and notifications will be send by 11th October 2004.

September 10, 2004: submission deadline.
October 11, 2004: Notification of accepted papers.
November 8, 2004: start workshop.

A.J.N. van Breemen
Philips Research (SwA)
Prof. Holstlaan 4 (WDC-1.034)
5656 AA Eindhoven
The Netherlands
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C. Bartneck
Technical University of Eindhoven
Faculty of Industrial Design
Den Dolech 2, 5600 MB Eindhoven
The Netherlands
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B.J.A. Krose
University of Amsterdam
Intelligent Autonomous Systems Group
Kruislaan 403, 1098 SJ Amsterdam
The Netherlands
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