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CALL FOR PAPERS
IEEE International Workshop on
KNOWLEDGE MEDIA NETWORKING
Date: October 22-24, 2003
Location: NTT Labs, Tokyo, Japan
Web: http://knowledge-net.com/KMN03/
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Paper Submission Deadline: July 1st, 2003
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Overview:
New integrated services are emerging from the rapid technological
advances in networking,
multi-agent, virtual environments, media and broadcasting technologies.
Knowledge Media
Spaces would couple models, knowledge, data, instruments, and
intellectual activity across
space, time, and disciplinary boundaries.
Metadata could be exploited to develop the semantic web for
mining/retrieving/designing
multimedia web information resources. Computational devices and agents
could become part
of furniture, walls, and clothing; physical space provides a sense of
place that would be
augmented towards knowledge space. The space must precisely
understand its devices and
their situation,in particular the computations they are performing, in
order to understand
what individuals in the space are doing.
This workshop would provide a forum for researchers and
practitioners involved in the
design and development of knowledge media networking spaces,
meta-data architectures,
knowledge based systems and 3D media architectures. It is expected
that the workshop will
promote a very intensive interaction among those attending it.
The Workshop Proceedings will be published by IEEE Computer Society
Press. Papers up to six
pages or position papers of two to three pages (including figures,
tables and references)
should be submitted as PDF or PostScript files. Papers should include a
title, the name and
affiliation of authors, an abstract of up to 150 words and no more than
eight keywords in
two-column IEEE format. Submissions will be peer reviewed. Papers should
be submitted to
[log in to unmask], [log in to unmask], or to
[log in to unmask]
Topics of interests include , but are not limited:
- Architectural aspects of designing knowledge media spaces (3D virtual
presence, Internet,
agents, mobility, VRML, MPEG4, MPEG7, TVanytime)
- Metadata architectures: mining, extracting, indexing, managing,
modeling, recording,
accessing, utilizing information resources
- Sensors, mobile devices networking, ad-hoc networking
applications, self-organizing
systems, P2P systems
- Interconnection of heterogeneous communities, Ontologies, resource
sharing, Quality of Service
- What kind of rules, artifacts, conventions and infrastructure must be
providedto help
community members self organize and manage their affairs, increase
knowledge bandwidth,
develop a feeling of social awareness?
- Applications: Entertainment, e-Healthcare, e-Commerce, e-Communities,
Virtual Universities,
Cultural Heritage
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Important dates: Paper Submission Deadline: July 1st, 2003
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General Co-Chairs:
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Hiroshi Yasuda, Tokyo University, Japan
Peter T. Kirstein, UCL, UK
Local Arrangements Chair:
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Jay Kishigami, NTT Labs, Japan
Technical Co-Chairs:
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Masahito Kawamori, NTT Labs, Japan
Eiichi Osawa, Future University -Hakodate, Japan
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