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Subject:
From:
Andreas Butz <[log in to unmask]>
Reply To:
Andreas Butz <[log in to unmask]>
Date:
Thu, 17 Feb 2005 17:42:17 +0100
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!!!!!!!!!!EXTENDED DEADLINE!!!!!!!!!
Paper Submission Deadline: 1st March, 2005

"WORKSHOP ON USER EXPERIENCE DESIGN FOR PERVASIVE COMPUTING"


http://www.fluidum.org/events/experience05/

Associated with the Pervasive 2005 Conference (http://www.pervasive2005.org)

12 May 2005, Munich, Germany


Organized by Lucia Terrenghi, Irma Lindt, Andreas Butz, Mike Kuniawsky
=================================================================
Think about a camera that besides taking pictures of a travel, might
catch and store the smells of a market, or the noises of people and
music around: and think about a multimodal photo album, which evokes
the experience and enables you to share it with others. Experience
design is a design approach which focuses on the quality of the user
experience during the whole period of engagement with a product: from
the first approach, through its usage, to the reflection and memory of
the complete relationship. As technologies for wireless networks,
image capture, storage and display get cheaper and more performing,
and as the internet drives up the availability of a pervasive
information and communication infrastructure, it becomes possible to
embed computing capabilities into a variety of environments and bring
communication in a much broader set of contexts. Thus, pervasive
computing and context sensitive systems allow for the design of new
stimuli from which people could create their own meaningful
experiences, individual or shareable. These goals raise new
challenges, suggesting the need of new methods and forms of
interaction patterns between users and environments, and between
different groups of users. Design can play a key role in shaping new
toolkits for contextualized experiences, and enhance the natural
evolutions of users' sense of place and time towards the experience of
living in a mixed reality, in which physical and virtual spaces are
blending together, and social relationships become fluid and
distributed.
=================================================================
Submissions:

You are kindly invited to post a position paper no longer than 4 pages
describing your work and interests. Submissions must be in Adobe PDF
format and should conform to the Springer-Verlag LNCS style. Themes
that are relevant for this workshop include, but are not limited to:

* interaction design for pervasive computing: thus addressing new
    scenarios for pervasive computing, interaction within instrumented
    environments, multi-user interaction and interfaces, multimodal
    interfaces, tangible user interfaces, interaction paradigms.

* design for experience management: techniques and activity theory
    approaches focusing on how to stimulate and support users in
    creating their experience within a pervasive scenario, how to engage
    them within the experience, how to collect, store, reflect on, share
    experiences.

* user experience evaluation: user experience taxonomies,
    understanding of users' needs and specification of requirements,
    evaluation methods and assessment approaches.

* design of toolkits for the authoring of blended experiences: design
    for ambiguity, allowing for a transparency of the infrastructure
    that can stimulate and support users' and designers' creativity
    while making a semantic relationship between physical and virtual
    spaces of a mixed reality.
=================================================================
Contacts:

For further information visit the page
http://www.fluidum.org/events/experience05/

for contact and submission
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