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"Dr. Paul Benjamin Lowry" <[log in to unmask]>
Reply To:
Sat, 31 Mar 2007 19:51:57 -0600
text/plain (237 lines)


Interactive Digital Entertainment, Social Computing, and Lifestyle Computing


Offered as part of the Internet and the Digital Economy Track

HICSS 41 January 7-10, 2008 Hilton Waikoloa Village, the Big Island, Hawai'i


After our successful first year with the IDE, Social Computing, and
Lifestyle Computing mini-track at HICSS (Hawaii International Conference on
System Sciences), we have been approved to offer this mini-track again. The
following is a detailed description of the mini-track along with submission
guidelines and important dates. Please contact us if you have any questions.



- Authors may submit an abstract to the mini-track chairs at anytime for
guidance and indication of appropriate content.

- Final papers will be submitted via the HICSS Review System, deadline is
June 15, 2007.

- See the HICSS-41 conference website at for
more details regarding paper submission procedures as well as general
conference information.



- Mon, April 16, 2007: Abstract submission

- Tue, May 1, 2007: Feedback on abstracts

- Fri, June 15, 2007: Paper submission [instructions on the HICSS site]

- Wed, August 15, 2007: Accept/Conditional Accept/Reject notice 

-Conference dates: Monday, January 7 - Thursday, January 10, 2008



 Example topics of interest include, but are not limited to, the following
aspects of online interactive digital entertainment (IDE), social computing,
and lifestyle computing:

Advertising models with IDE

AI techniques for IDE

Auctions for online gaming components

Automated / smart homes

Collaborative gaming

Communication techniques and issues of IDE

Conflicts between real and virtual worlds

Diffusion and adoption of IDE

Digital convergence

Digital personas

E-business of entertainment

Economic impact of IDE

Gaming communities

Gaming currencies

HCI aspects of IDE / edutainment

IDE agents 

Immersive gaming

Interactive digital storytelling / techniques for interactive narration

Interactive theatre

Learning through IDE

Lifestyle computing

Massive social collaboration

Measures of IDE

Metaphors of IDE

Methodologies and development techniques 

Mixed reality and virtual reality

Mobile gaming

Models of IDE

Novel interfaces

Online addiction and anti-social behavior

Online environments of IDE

Pricing of IDE

Privacy and security issues 

Social blogging

Social issues and considerations of IDE

Ubiquitous gaming

Virtual reality

Wearable computing

Wireless social computing



*Paul Benjamin Lowry

Rollins Faculty Fellow

Information Systems Department

Marriott School

Brigham Young University

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Ian MacInnes

Syracuse University

School of Information Studies

Syracuse University

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Greg Moody

Information Systems Department

University of Pittsburg

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Taylor Wells

Information Systems Department

Indiana University

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*Primary contact





Paul Benjamin Lowry, PhD


Kevin and Debra Rollins Faculty Fellow

Information Systems Department

Marriott School

Brigham Young University

573 Tanner Building

Provo, UT 84602

 <mailto:[log in to unmask]> [log in to unmask] 


View or download any of my research articles from my SSRN Author page: 



Website and vita:  <>



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