If you have ever taught, taken, or designed an online course, at some point
you have thought about how to make the learner experience more enjoyable,
richer, and fun.
Please bring your insights to the Special Interest Group (SIG) on Tuesday,
April 5, from 2:30-4:00, or discuss your ideas in advance at
Some of the topics we propose to examine include:
* When and how does fun enhance learning, motivation, engagement, and
* What can we learn from recent work on emotion and design?
* What makes learning fun for different topics and different types of
* Do notions of fun differ across cultures and generations and how does this
* What do recent studies of computer and video games teach us about
designing online learning? What promise do simulations, multiplayer games,
stealth games, and other online games have for learning?
* When does fun turn into gaming instead of learning?
* Can current models for instructional design support the implementation of
courses perceived to be more fun or are new instructional models needed?
* How can the selection and use of eLearning technologies increase fun?
* What are the factors influencing the design, delivery, and evaluation of a
rich and compelling eLearning experience?
* What is the impact of peers, instructors, mentors, and support staff on
fun with respect to the learning experience?
* Why are so many existing courses "page-turners" and how can the learner
experience be better incorporated into all phases of course design,
development, and evaluation?
Lisa Neal, Ph.D.
Editor-in-Chief, eLearn Magazine, www.eLearnMag.org
3 Valley Road, Lexington, MA 02421 USA
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