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NAMU - New AMbient MUltimedia research group
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============================================================================
=========
ACM Academic MindTrek 2009: 
Everyday Life in the Ubiquitous Era
Call for Papers, Tutorials and Workshops
September 30th – 2nd October, 2009
Tampere, Finland 
http://www.mindtrek.org, http://www.mindtrek.org/academic
In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be
published in the ACM digital library and a selected set of high-level
contributions will published as book chapters or in journals
============================================================================
=========

Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

We are pleased to invite you to the Academic MindTrek conference from
September 30th – 2nd October, which brings together a cross-disciplinary
crowd of people to investigate current and emerging topics of media in the
ubiquitous arena. Media to be discussed range from business, social and
technical to content-related topics. 

September 30th is the main Academic day, featuring the following three
tracks: 
* Social Media 
Social media and Web 2.0 technologies are applied in ever diverse practices
both in private and public communities. Traditional communication and
expression modalities are challenged and totally new practices are
constructed in the collaborative, interactive media space;
* Ambient and Ubiquitous Media 
“The medium is the message!” – This conference track focuses on the
definition of ambient and ubiquitous media with a cross-disciplinary
viewpoint: ambient media between technology, art, and content. The focus of
this track is on applications, theory, art-works, mixed reality concepts,
the Web 3.0, and user experiences that make ubiquitous and ambient media
tick;
* Digital Games 
Digital play and games are currently undergoing many transformations: gaming
devices are becoming truly connected, players are finding more possibilities
for collaboration, and simultaneously games are being applied into novel
uses and mobile use contexts. 

In addition, special academic sessions (e.g. tutorials, workshops, and
multidisciplinary sessions) will be held on Oct 1st & 2nd, parallel to the
MindTrek business conference.  Academic speakers and authors are warmly
welcome to attend the business conference tracks as part of the academic
conference fee during these days as well. 
The MindTrek Association hosts MindTrek as a yearly conference, where the
Academic MindTrek conference has been a part of this unique set of events
comprising competitions, world famous keynote speakers, plenary sessions,
media festivals, and workshops since 1997. It is a meeting place where
experts and thinkers present results from their latest work regarding the
development of Internet, interactive media, and the information society.
MindTrek brings together researchers and practitioners from diverse
disciplines that are involved in the development of media in various fields,
ranging from sociology and the economy, to technology. 
The organizing committee invites you to submit original high quality full
papers, long or short, addressing the special theme and the topics, for
presentation at the conference and inclusion in the proceedings. 
We are interested in contributions in the topic areas social media,
ambient/ubiquitous media, and games such as:
- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.

Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please
remove any information that could give an indication of the authorship. The
scientific part of the conference is organized in cooperation with ACM
SIGMM, and ‘ACM SIGCHI. Conference proceedings will be published in the ACM
Digital Library. Selected high quality papers will be published in
international journals, as book chapters, edited books, or via open access
journals. There will also be a reward for the overall best paper from the
academic conference.


Workshop Proposals
 Feel free to suggest workshops which are co-organized with MindTrek 2009.
Workshop proposals should include the organizing committee, a 1 page
description of the theme of the workshop, a short CV of organizers,
duration, the proceedings publisher, and the schedule. Workshop organizers
also have the possibility to add publications to the main conference
proceedings.

Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial,
intended audience, a short CV, timetable, required equipment, references,
and a track record of previous tutorials. The target length of tutorials is
2 hours.

Submission Deadlines
- 15th May 2009: submission of tutorial and workshop proposals
- 31st May 2009: submissions of long papers (6-8 pages)
- 15th June 2009: submission of short papers (3-4 pages)
- 30th June 2009: submission of poster presentations (1 page)
- 15th July 2009: submission of workshop papers for accepted workshops

Key-Dates
- 25th May 2009: notification of acceptance/rejection of workshop and
tutorial proposals
- 15th July 2009: notification of acceptance/rejection for long and short
papers
- 10th August 2009: camera ready papers, copyright forms, and conference
registration
- 30th September – 2nd October 2009 MindTrek academic conference

Conference Themes

1. Social Media
- business models, service models, and policies
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- user-created content and social networks
- mashups
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- ‘old’ and ‘new’ social media
- social media and community design



2. Ambient and Ubiquitous Media - between Technology, Services, and Art
- applications and services utilizing ubiquitous and pervasive technology 
- ubicom in eLearning, leisure, storytelling, art works, advertising, and
mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and
human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or
cultural applications
- context awareness, sensor perception, context sensitive internet, and
smart daily objects
- personalization, multimodal interaction, smart user interfaces, and
ergonomics
- ambient human computer interaction, experience design, usability, and
audience research
- software, hardware, middleware, and technologies for pervasive and
ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce,
and policies

3. Digital Games

       - theoretical and analytical studies of games and play
       - game design research
       - playful experiences in and around games: social play and funware
       - non-entertainment uses for games: serious games, persuasive games
       - games as services: new business models, service models
       - games and user-created content
       - pervasive and ubiquitous gaming
       - online, mobile, casual and cross-media gaming

Paper Submission
- Please follow the style guidelines on
http://www.acm.org/sigs/publications/proceedings-templates for formatting
your position paper and final paper.

- Note that since the papers will be published by ACM, all authors need to
sign an ACM copyright form. (For further guidelines see:
http://www.acm.org/pubs/copyright_form.html)

Submit papers here www.mindtrek.org/cfp


Organizing Committee
Artur Lugmayr (General Chair)
Heljä Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)
Pertti Näränen (Workshop and Tutorial Chair)
Karen Thorburn (Local Arrangements Chair)

Programme Committee

       Pradeep K.Atrey, The University of Winnipeg, CANADA
       Peter A. Bruck, CEO and Chief Researcher of Research Studios Austria,
AUSTRIA
       Staffan Björk, Chalmers University of Technology, SWEDEN
       Irek Defee, Tampere University of Technology (TUT), FINLAND
       Nicole Ellison, Michigan State University, USA
       Jussi Holopainen, Nokia, FINLAND
       Abdelmagid Salem Hammuda, Qatar University, QATAR
       Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA
       Aki Järvinen, IT University of Copenhagen, DENMARK
       Juha Kaario, NOKIA, FINLAND
       Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND
       Jonas Kronlund, ELISA, FINLAND
       Kai Kuikkaniemi, HIIT - Helsinki Institute for Information
Technology, FINLAND
       Cai Melakoski, TAMK University of Applied Sciences, FINLAND
       Frans Mäyrä, University of Tampere (UTA), FINLAND
       Marko Nieminen, Helsinki University of Technology (HUT), FINLAND
       Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA
       Hannu Paunonen, Metso Automation, FINLAND
       Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS
       Calin Rusu, Technical University of Cluj-Napoca, ROMANIA
       Antti Salovaara, Helsinki Institute for Information Technology
(HIIT), FINLAND
       Kirsi Silius, Tampere University of Technology (TUT), FINLAND
       Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA
       Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology
(TUT), Finland
       Annika Waern, Swedish Institute of Computer Science, SWEDEN
       Karsten D.Wolf, University of Bremen, GERMANY
       Zhiwen Yu, Kyoto University, JAPAN


Contact
Questions concerning academic content, papers, tutorials, workshops,
scientific contributions:
Email: academic.chairs (at) mindtrek.org

General questions concerning payments, administration, copyright forms,
local arrangements, and the venue:
Email: academic.info (at) mindtrek.org

Submit papers here
www.mindtrek.org/cfp
Further Information
http://www.mindtrek.org

Supported by: 
City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University
of Technology, Tampere University, TAMK University of Applied Sciences,
Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz and COSS
The Finnish Centre for Open Source Solutions.

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