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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Games Research Network <[log in to unmask]>
Fri, 11 Jun 2010 11:36:25 -0600
"Dr. Lennart Nacke" <[log in to unmask]>
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"Dr. Lennart Nacke" <[log in to unmask]>
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  Call for Papers for the Entertainment Interfaces Workshop on
       Using Game Design and Affective Evaluation to improve
                User Experience and User Research
 In conjunction with Mensch & Computer 2010 - Duisburg, Germany
                      September 12, 2010

Workshop Background, Theme and Goals
Video games are highly complex software products with an increasing
need for formal playtesting methods from user research and academia.
Gaming is becoming a popular topic for HCI research including the
establishment of novel interaction and evaluation methodologies and
the formal assessment of existing practices.

Employing user research methods in game development, especially
combined qualitative (e.g., questionnaires, interviews) and
quantitative (e.g., EEG, EMG, game metrics) methods lead to a better
understanding of the relationship and interactions between players and

Most knowledge of game design has been created during years of
practice and is often based on personal experience of a game designer,
which commonly comes from observing individual reactions to game
mechanics. However, since such game design knowledge takes years to
manufacture, faster insights into complex player behavior as a
reaction to game mechanics are desirable.

The goals of this workshop are to provide (1) an overview of available
methods and techniques of evaluating game design and (2) to foster a
productive discussion on creating guidelines for studying users with
affective evaluation methodologies.

Submission Topics
Submission topics include, but are not limited to, the following:

- Experimental game studies using affective measurement
- Usability or playability case studies
- Psychophysiological evaluation (e.g., EEG, EMG, EDA, HR, Eye Tracking, etc.)
- Game-based heuristic evaluation methods
- Concepts and theories relating to flow, immersion, and presence
- User/Player experience (UX) or gameplay experience
- Game design case studies for tying UX to desktop or web applications
- User-centred design (UCD)
- Studies of novel interaction practices for gaming (e.g. iPad, camera
tracking, etc.)
- Game design evaluation principles for pervasive and ubiquitous gaming
- Modelling of player emotion for game evaluation
- Visualization techniques for quantitative player data
- Methodology reports for evaluation of game design and user interface design
- Guidelines for the evaluation of players and game design
- Industry perspectives on evaluating fun as part of UX
- Affective evaluation studies of computer games
- Game metrics and behavioral analysis of user actions and events in games

Submission details
If you are interested in participation, please submit a 2-4 page
position paper or a 2-4 page industrial case study to the workshop
organizers (via email: [log in to unmask]) using the LNI format
(Template available at:
Authors of accepted papers are expected to present their work at the
workshop by giving a 15 minute presentation. Submissions of papers
covering the topics of the workshop should be submitted by 1st of July
2010. Notification of acceptance will be sent out 12th of July 2010.
At least one author from each accepted submission is expected to
attend the workshop and register for the conference. Accepted
submission will be compiled in the common workshop proceedings
(Tagungsband der M&C, DelFI und des Doktorandenkolloquiums). These
proceedings will be published by the Logos Verlag
( All proceedings will be additionally
available in an electronic version (and online) at the conference
date. Please do not hesitate to contact us for further information.

July 1, 2010 - Submission Deadline
July 12, 2010 - Notification of Acceptance
July 15, 2010 - Camera Ready Deadline
September 12, 2010 - Workshop Date (currently pending)

Organizing Committee
Lennart Nacke, University of Saskatchewan, Canada
Jörg Niesenhaus, University of Duisburg-Essen, Germany
Stephan Engl, University of Regensburg, Germany
Alessandro Canossa, IT University of Copenhagen, Denmark
Kai Kuikkaniemi, Aalto University, Finland
Thomas Immich, Centigrade GmbH, Germany

Best Regards,
Lennart Nacke
(on behalf of the Workshop Organizers)

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