ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Fri, 28 Jan 2011 17:18:49 -0600
text/plain; charset=windows-1252
Lennart Nacke <[log in to unmask]>
text/plain (143 lines)
           CfP 2nd International Workshop on Evaluating
               Player Experience in Games (epex11)
In conjunction with Foundations of Digital Games FDG 2011
                                Bordeaux France
	                           June 28, 2011

There is a rapidly growing interest in evaluating player experience in
games context, as well as other forms of digital interactive
entertainment, for example via applying psychophysiological signals
and user telemetry to obtain data on the user experience and the
interaction between user and game, Developing useful methods for
evaluating player experience in games is paramount for the design of
interfaces that can better account for the user experience while
interacting with different media (i.e., games, social media, pervasive

This workshop aims at presenting and discussing quantitative and
qualitative methods for evaluating player experience in games. The
workshop focuses especially on novel evaluation techniques such as
psychophysiological measures and behavioral game metrics that
supplement user experience evaluation methods, which can be used to
e.g. evaluate and validate game designs, mechanics, and balancing.

Additional issues include the specific nature and industrial value of
evaluation techniques that can be used during the game development
process and provide actionable results, the player experience
associated with it and its implications for interface and game design,
visualization and reporting of user experience data, dissemination to
company stakeholders, management of user experience processes, novel
approaches for player experience testing, theory and innovation in the

For more information about epex11 at FDG 2011
please visit

Call for papers
Submissions are invited on the use of different evaluation methods for
digital games, especially case studies, work in progress reports,
vision papers, and full research studies, as well as topics that
connect the topic of evaluation of player experience in games.

The main goals of the workshop and the expected outcomes are:

   1. To create synergies between game design issues and player
experience measures.
   2. To identify better and more usable ways to measure the player
experience in different interactive entertainment contexts, across
academia and industry.
   3. To enhance the evaluation methodologies typical of
games-oriented HCI, for example by including an accessible use of
psychophysiological and behavioral measurements.
   4. To identify challenges in using psychophysiological and
behavioral measurement in in-situ evaluations and ex-situ evaluations.
   5. To explore the synergy between psychophysiological methods, user
telemetry and metrics, and other game-user research evaluation

The workshop will include thematically organized formal presentations,
followed by group discussions in combination with more creative
approaches towards working with the topics of the workshop.

Submissions are invited on the following topics (but are certainly not
limited to):

* Ways of measuring player experience
* Methodologies for measuring the player’s behavior, cognitive states,
and emotions
* The correlation between psychophysiological measures and other
measures of player experience
* The conversion of psychophysiological measures to actionable results
in a game design or evaluation context
* The combination of user telemetry with psychophysiological measures
and with other game user research methodologies
* The possibility of deploying psychophysiological measures in the
practical context of industrial game development
* The data analysis techniques that are best suited to process
psychophysiological data.

Additional issues include the specific nature and value of evaluation
techniques that can be used during the game development process, the
player experience associated with it and its implications for
interface design. Attention is also given to quantitative metrics,
especially when applied to casual games.

This workshop is intended for researchers interested in game
evaluation, player experience, game user research and
psychophysiological measurements, as well as professionals interested
in obtaining knowledge about the newest research in the area of user
experience evaluation in games.

Submissions are expected in the form of six-page position papers,
describing the area of research, specific work (position papers,
empirical or theoretical papers) on the workshop topic and the
innovative character of the research at hand.

All submissions should be formatted according to the official ACM
SIGCHI proceedings template found on our website.

Papers must be submitted via the EasyChair submission system and be
completely anonymized:
We will run a double-blind peer review process for each paper.

The workshop organizers will consider, after the workshop, the
publication of a revised version of the papers presented as a special
issue of a peer-reviewed journal such as Game Studies, Entertainment
Computing or Computers in Entertainment. In order to be considered for
publication in this special issue, papers will have to be resubmitted
and undergo another peer reviewing process with external reviews
(still to be defined).

There will be an archival proceedings for this workshop. Current plans
are to publish them as part of the FDG 2011 main conference
proceedings which will be archived in the ACM Digital Library.

28 March 2011: Workshop submission deadline.
15 May 2011: Workshop acceptance/rejection deadline.
28 June 2011: Workshop at FDG 2011.

Organizing Committee
Licia Calvi, NHTV Breda University of Applied Sciences (The Netherlands)
Lennart Nacke, University of Saskatchewan (Canada)
Anders Drachen, User Data Analyst, AGORA Informatics (Denmark)

Programme Committee

                To unsubscribe, send an empty email to
     mailto:[log in to unmask]
    For further details of CHI lists see