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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Wed, 2 Mar 2011 17:19:22 -0600
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Lennart Nacke <[log in to unmask]>
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Please distribute widely (DEADLINE SOON: MARCH 28, 2011)

   Second CfP 2nd International Workshop on Evaluating
              Player Experience in Games (epex11)
In conjunction with Foundations of Digital Games FDG 2011
                               Bordeaux France
                                  June 28, 2011

This workshop aims at presenting and discussing quantitative and
qualitative methods for evaluating player experience in games. The
workshop focuses both on traditional as well as on novel evaluation
techniques such as psychophysiological measures and behavioral
game metrics that supplement user experience evaluation methods,
which can be used to evaluate players and games.

For more information visit

In a nutshell

* Paper length: 6 pages, anonymous
* Use SIGCHI Template:
* Use EasyChair:
* Deadline: March 28, 2011

Call for papers
Submissions are invited on the use of different evaluation methods for
digital games, especially case studies, work in progress reports,
vision papers, and full research studies, as well as topics that
connect the topic of evaluation of player experience in games.

The main goals of the workshop and the expected outcomes are:

  1. To create synergies between game design issues and player
experience measures.
  2. To identify better and more usable ways to measure the player
experience in different interactive entertainment contexts, across
academia and industry.
  3. To enhance the evaluation methodologies typical of
games-oriented HCI, for example by including an accessible use of
psychophysiological and behavioral measurements.
  4. To identify challenges in using psychophysiological and
behavioral measurement in in-situ evaluations and ex-situ evaluations.
  5. To explore the synergy between psychophysiological methods, user
telemetry and metrics, and other game-user research evaluation

The workshop will include thematically organized formal presentations,
followed by group discussions in combination with more creative
approaches towards working with the topics of the workshop.

Submissions are invited on the following topics (but are certainly not
limited to):

* Ways of measuring player experience
* Methodologies for measuring the player’s behavior, cognitive states,
and emotions
* The correlation between psychophysiological measures and other
measures of player experience
* The conversion of psychophysiological measures to actionable results
in a game design or evaluation context
* The combination of user telemetry with psychophysiological measures
and with other game user research methodologies
* The possibility of deploying psychophysiological measures in the
practical context of industrial game development
* The data analysis techniques that are best suited to process
psychophysiological data.

Additional issues include the specific nature and value of evaluation
techniques that can be used during the game development process, the
player experience associated with it and its implications for
interface design. Attention is also given to quantitative metrics,
especially when applied to casual games.

This workshop is intended for researchers interested in game
evaluation, player experience, game user research and
psychophysiological measurements, as well as professionals interested
in obtaining knowledge about the newest research in the area of user
experience evaluation in games.

Submissions are expected in the form of six-page position papers,
describing the area of research, specific work (position papers,
empirical or theoretical papers) on the workshop topic and the
innovative character of the research at hand.

All submissions should be formatted according to the official ACM
SIGCHI proceedings template found on our website.

Papers must be submitted via the EasyChair submission system and be
completely anonymized:
We will run a double-blind peer review process for each paper.

The workshop organizers will consider, after the workshop, the
publication of a revised version of the papers presented as a special
issue of a peer-reviewed journal such as Game Studies, Entertainment
Computing or Computers in Entertainment. In order to be considered for
publication in this special issue, papers will have to be resubmitted
and undergo another peer reviewing process with external reviews
(still to be defined).

There will be an archival proceedings for this workshop. Current plans
are to publish them as part of the FDG 2011 main conference
proceedings which will be archived in the ACM Digital Library.

28 March 2011: Workshop submission deadline.
15 May 2011: Workshop acceptance/rejection deadline.
28 June 2011: Workshop at FDG 2011.

Organizing Committee
Licia Calvi, NHTV Breda University of Applied Sciences (The Netherlands)
Lennart Nacke, University of Saskatchewan (Canada)
Anders Drachen, User Data Analyst, AGORA Informatics (Denmark)

Programme Committee
Regina Bernhaupt, University Paul Sabatier, Toulouse III, France
Wijnand IJsselsteijn, Eindhoven University of Technology, The Netherlands
Magy Seif El-Nasr, Simon Fraser University, Canada
Hannu Korhonen, Nokia Research Center, Finland
T.C. Nicholas Graham, Queens University, Canada
Sebastian Deterding, Hans Bredow Institute for Media Research, Germany
Kiel Gilleade, Liverpool John Moores University, UK
Kai Kuikkaniemi, Aalto University, Finland
Stefan Goebel, TU Darmstadt, Germany
Michael Hitchens, Macquarie University, Australia
Tad Stach, Queens University, Canada
Joerg Niesenhaus, University of Duisburg-Essen, Germany
Ian Livingston, University of Saskatchewan, Canada
Sandy Louchart, Heriot-Watt University, UK
Mirjam Palosaari Eladhari, Gotland University College, Sweden
Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland
Alessandro Canossa, IT University of Copenhagen, Denmark

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