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Carsten Magerkurth <[log in to unmask]>
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Carsten Magerkurth <[log in to unmask]>
Thu, 22 Dec 2005 23:34:33 +0100
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                            CALL FOR PARTICIPATION
                                 PerGames 2006 

         3rd International Workshop on Pervasive Gaming Applications
                   held in Dublin, Ireland, on May 7th 2006
 in conjunction with 4th Intl. Conf. on Pervasive Computing (PERVASIVE 2006)
  In addition to printed and online proceedings, selected paper submissions 
              will be published in the prestigious ACM Journal
The PerGames series of international workshops addresses the design and 
technical issues of bringing computer entertainment back to the real world 
with pervasive games. Previous PerGames events were held in Vienna (2004) 
and Munich (2005) and attracted researchers and practitioners from all over
the world.
With the PerGames 2006 workshop we bring together researchers who are 
interested in interactive entertainment and the chances and risks that 
pervasive computing might add to it. We will discuss results from this 
emerging field and share our experiences and visions to identify relevant 
research questions and future research directions.
Possible topics include (but are not limited to):
* Mixed reality installations 
* Innovative input devices (Eye-Toys, Magic Wands etc) 
* Augmented tabletop games 
* The physical world as a game board 
* Social experience vs technological experience 
* Emerging game concepts 
* Augmented reality games 
* (Mis-)use of enabling technologies 
* Mobile computing entertainment 
* Experience design for heterogeneous devices 
* Business cases for pervasive computing games 
* Social implications and social protocols 
* Privacy and awareness issues 
* Mixing games and serious applications 
Participants will be invited based on a research paper or a live 
demonstration submitted prior to the workshop.
Research Papers
Each research paper should be six to ten pages and should address a relevant
topic for pervasive gaming applications. Participants will be chosen on the 
quality/ originality of their submission.
Live Demonstrations
Given the success of the live demonstrations at previous PerGames events, we
now explicitly call for live demonstrations as an alternative category of 
contribution to the research papers. Depending on the nature of submitted 
live demonstrations we aim at a ratio of 3:1 between paper presentations and
live demonstrations. Please contact the organizers for discussing your live 
demonstration proposal.
Student Participation
Graduate students are also invited to participate in the workshop. Students
are not required (but allowed) to submit a research paper. Students should,
however, submit a one-page-paper outlining their research interests and 
their motivation to participate in the workshop.
Please visit the workshop site for information about 
participation and submitting research papers.
Selected paper submissions will be published in the ACM CIE Journal.
Submission deadline is February 16, 2005. 
Workshop Website:
Pervasive Conference Website:
Carsten Magerkurth: Fraunhofer IPSI, AMBIENTE division, Darmstadt, Germany
Matthew Chalmers: Dep. of Computing Science, University of Glasgow, Scotland
Staffan Björk: The Interactive Institute: GAME Studio, Göteborg, Sweden
Léonie Schäfer: EUC - DG Information Society & Media, Brussels, Belgium
To contact the organizers, please send email to: [log in to unmask]





Dipl.-Psych. Carsten Magerkurth

Deputy Division Manager AMBIENTE

Fraunhofer IPSI

Dolivostrasse 15, 64293 Darmstadt, Germany

Phone: +49 6151 869-997, Fax: +49 6151 869-966

E-mail: [log in to unmask]



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