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INVITATION:

=================
Please consider to contribute to and/or forward to the appropriate groups
the following opportunity to submit and publish original scientific
results.
=================


============== ICIW 2010 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

ICIW 2010: The Fifth International Conference on Internet and Web
Applications and Services
May 9-15, 2010 - Barcelona, Spain

General page: http://www.iaria.org/conferences2010/ICIW10.html
Call for Papers: http://www.iaria.org/conferences2010/CfPICIW10.html

Submission deadline: December 10, 2009

Sponsored by IARIA, www.iaria.org
Extended versions of selected papers will be published in IARIA Journals:
http://www.iariajournals.org
Publisher: CPS ( see: http://www2.computer.org/portal/web/cscps )
Archived: IEEE CSDL (Computer Science Digital Library) and IEEE Xplore
Submitted for indexing: Elsevier's EI Compendex Database, EI's Engineering
Information Index
Other indexes are being considered: INSPEC, DBLP, Thomson Reuters
Conference Proceedings Citation Index

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of
concepts, state of the art, research, standards, implementations, running
experiments, applications, and industrial case studies. Authors are
invited to submit complete unpublished papers, which are not under review
in any other conference or journal in the following, but not limited to,
topic areas.

All tracks are open to both research and industry contributions, in terms
of Regular papers, Posters, Work in progress, Technical/marketing/business
presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:
http://www.iaria.org/editorialrules.html

ICIW 2010 Tracks (tracks' topics and submission details: see CfP on the site)

IWAS : Internet and Web-based Applications and Services
Web technologies, frameworks, languages, mechanisms; Web applications
design and development; Interaction with/from Web-based applications;
Web-based applications? features; Management of Web-based applications;
Evaluation of Web applications; Specialized Web applications; Aggregating
multimedia documents; E-business, appliances, and services; IP Grid
Management and Grid Services; IP-based convergent solutions and next
generation networks; Standards, case studies and special groups on
web-based applications; E-business system design, development, and
management for SMEs

WSSA : Web Services-based Systems and Applications
Service Innovations; Service Architectures; Model-driven development of
context-aware services; Context-aware service models, architectures and
frameworks; Model-driven development of semantic Web services; Web
services foundation, architectures, frameworks, languages; Web services
architecture and business continuity; Special Web services mechanisms;
Semantic Web, Ontology, and Web services; Web service applications ; Data
Management aspects in Web Services; Autonomic e-Business integration and
collaboration; Web service based Grid computing and P2P computing; Web
services based applications for e-Commerce; Multimedia applications using
Web Services; Automatic computing for Web services; Web services
challenges on trust, security, performance, scalability; Enterprise Web
services; Web services discovery, announcing, monitoring and management;
Platforms, technologies, mechanisms and case studies; Grid architectures,
middleware and toolkits

ENSYS: Entertainment Systems
Developing entertainment systems and applications; Platforms for
entertainment systems; Speech technology & its usability for entertainment
systems; Networking requirements for entertainment systems; Traffic
generated by entertainment applications; QoS/SLA on entertainment systems;
Reliability and high availability of entertainment systems; Identify
aspects in entertainment systems; Real-time access to entertainment
systems; Customized access entertainment systems; Navigation and
entertainment systems; Integration and interoperability aspects in
entertainment systems; Entertainment systems and applications; Networking
and system support for entertainment systems; Wireless and mobile
technologies for entertainment; Wireless multimedia for entertainment;
Systems for music and movie distribution; Games on mobile and
resource-constrained devices; Mobile video entertainment systems;
Car/flight/train entertainment systems; Ubiquitous entertainment systems;
Interactive television; Technologies for sport and entertainment; WiFi
wireless home entertainment systems; Wearable technologies for
entertainment

P2PSA: P2P Systems and Applications
P2P architectures, techniques, paradigms; P2P programming and data
handling; P2P security features; Data and compute intensive applications;
P2P networks and protocols; P2P management; P2P Trust and reputation
management; Fault tolerance in P2P, quality of availability, accounting in
P2P; Self-adaptiveness in P2P overlay networks; Self-configurable P2P
systems; Case studies, benchmarking; Copyright and intellectual property;
Electronic marketplace, Digital asset management and trading systems;
Platforms, environments, testbeds

ONLINE: Online Communications, Collaborative Systems, and Social Networks
Theory, frameworks, mechanisms, and tools for online communication;
Methodologies and languages for on-line communications; Web services and
XML use for online communications; Tools for assessing online work,
distributed workload; Shared business processes; Collaborative groups and
systems; Theory and formalisms of group interactions; Group synergy in
cooperative networks; Online gambling, gaming, children groups; Identity
features, risks, jurisdiction for online communications; Specifics
emergency and e-coaching on online communications; B2B and B2E
cooperation; Privacy, identify, security on online communications;
Individual anonymity, group trust, and confidentiality on online groups;
Conflict, delegation, group selection; Community costs in collaborative
groups; Building online social networks with popularity contexts,
persuasion, etc.; Technology support for collaborative systems;
Techniques, mechanisms, and platforms for remote cooperation

SERCOMP: Service Computing
Adaptive Architecture; Business process integration and management; Cloud
Computing; Collective Intelligence for Service Computing; Computational
Intelligence; Data Mining of Actual Services; Decision Science; Digital
EcoSystems Infrastructure; Economic Clusters; Economics and Economic
Experiments; Game Theory; Human Modeling in Services; Intelligent Agents
and Multi-Agent Systems; Intra- and Inter-enterprise services; Knowledge
Discovery for Service Computing; Nature Inspired Computing Techniques for
Service Computing; Optimization of Service Processes; Psychological
Approaches to Services; Self Organizing Infrastructure; Sensing of Human
Behaviors; Service-centric business models and their economics; Service
discovery, repository and registry; Service Engineering; Service
evaluation, measurements and delivery audit; Service interaction, service
ontologies and service composition; Service Marketing; Service-Oriented
Architecture; Service Oriented computing; Soft Computing; Society and
business services (public, utility, business, healthcare, consulting,
etc.); Sustainable Frameworks; Swarm Intelligence; Ubiquitous and
pervasive services (technology, context, security); Value Creation in
Services; Web-based basics on service modeling, deployment and maintenance
VEWAeL: Virtual Environments and Web Applications for eLearning
E-Learning; Web Technologies and Tools for Educational Purposes; Services
for E-Learning Platforms; Virtual Learning Environments (VLE); Course
Management Systems; Web applications for Teaching; Social Implications of
E-Learning; Lifelong E-learning; Teaching-Learning Experiences using the
Internet for Educational Purposes; E-learning in the European Higher
Education Area (EHEA) and other HE contexts; Web protocols for VLE;
Security for VLE; QoS for VLE; Storage management in VLE

SLAECE: Social and Legal Aspect of Internet Computing
Principles, theories, and challenges of legal and social aspects;
Strategies, modeling, and requirements engineering of legal and social
aspects; Architectures, implementations, and deployment consideration of
legal and social aspects; Cyber threats, emerging risks, systemic
concerns, and emergency preparedness; Social computing and lifestyle
computing; Service marketing and customer relationship management; Market
structures and emerging business models; Emerging legal issues due to new
computing environment; File / information sharing networks and user
behavior; Knowledge modeling, management, and application; Negotiation and
contracting as well as contract monitoring and enforcement; E-democracy,
e-policy, and governance; Legal and social ontologies; Privacy and
copyright in collaborative environments and social networks; Intellectual
property rights; Trust, security, and privacy; Counterfeit forensic;
Identity management and access control; Security and privacy in
location-based services

==========
ICIW Advisory Chairs
Serge Chaumette, LaBRI, University Bordeaux 1, France
Petre Dini, IARIA / Concordia University, Canada
Steffen Fries, Siemens Corporate Technology - Munich, Germany
Mário Freire, University of Beira Interior, Portugal
Mihhail Matskin, NTNU, Norway
Guadalupe Ortiz Bellot, University of  Cádiz, Spain
Mark Perry, University of Western Ontario/Faculty of Law/ Faculty of
Science - London, Canada
Hideyasu Sasaki, Ritsumeikan University - Kyoto, Japan / New York State
Bar, NY, USA

Special Areas Chairs
SLAECE Chairs
Mark Perry, University of Western Ontario/Faculty of Law/ Faculty of
Science - London, Canada
Hideyasu Sasaki, Ritsumeikan University - Kyoto, Japan / New York State
Bar, NY, USA

VEWAeL Chairs
Guadalupe Ortiz Bellot, University of  Cádiz, Spain
Matthias Ehmann, University of Bayreuth, Germany

SERCOMP Chairs
Hideyasu Sasaki, Ritsumeikan University - Kyoto, Japan / New York State
Bar, NY, USA
Takeshi Takenaka, AIST, Tokyo, Japan

Committee members: http://www.iaria.org/conferences2010/ComICIW10.html
====================

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