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Di Loreto Ines <[log in to unmask]>
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Call for Therapeutic Serious Games and Pervasive Computing Workshop (Dublin,
23rd May 2011)

The Therapeutic Serious Games and Pervasive Computing workshop
( will be held in conjunction with the
Pervasive Health 2011Conference ( on 23rd
May 2011 in Dublin (Ireland).

------------------------------*Important dates* ----------------------------

Paper submission deadline:   				February 25th, 2011
Notification of acceptance/rejection:          	March 25th, 2011
Final papers submission:           			April 25th, 2011

Therapeutic Serious Games and Pervasive Computing.


The Therapeutic Serious Games and Pervasive Computing
( will be held in conjunction with the
Pervasive Health 2011Conference ( 
The overall goal of this workshop is to identify and address technological,
medical and ethical challenges to enable: (i) development of pervasive
therapeutic serious games (theragames) (ii) their seamless integration
within current medical practices regardless of space and time, opening
consequently opportunities for tele-rehabilitation.  The workshop aims to
gather ICT experts, practitioners, therapists, managers and industrials
involved in the domain of pervasive theragames with the objective of
identifying and addressing theragames' challenges from a technological,
medical, social and ethical perspective. Original contributions from the
following fields are welcomed:  therapeutic health professions, serious
games and theragames, human-computer interaction (HCI), artificial
intelligence, sensing technologies and distributed computing, hardware and
software infrastructures.

Motivations and Goals

Game based therapy (theragame) is currently gaining interest of both ICT and
medicine communities. For example, several studies have demonstrated the
efficiency of this approach in domains such as rehabilitation after stroke
and spinal cord injury. Theragames offer opportunity for an active learning
and re-learning in challenging but controlled virtual environments, while
maintaining engagement of patients by taking into account their specific
capabilities and motivations. On one hand, pervasive technologies offer
chances to develop ubiquitous theragames - for example using lightweight and
convenient devices for tracking patient's movements, gathering medical data,
delivering feedback and so on. On the other hand, pervasive technologies
have to take into account both patients' specificities and practitioners
need to develop theragames: (i) with a high level of acceptance by patients
and therapists; and (iii) demonstrating efficiency when compared to
classical therapies.
Original contributions from the following fields are welcomed:
* Artificial intelligence
* Hardware and Software Infrastructures
* Human-Computer Interaction (HCI)
* Sensing Technologies and Distributed Computing 
* Serious games and theragames
* Therapeutic Health Professions 

Relevant Topics 

Recommended topics include, but are not limited to, the following:

* Design methodologies for Therapeutic Serious Games
* User-Centered or Human-Centered Design
* Participatory Design
* Multidisciplinary or Interdisciplinary Design
* Interaction Design
* User and Cognitive Models
* Tools for Design, Modeling, and Evaluation
* Evaluation of Therapeutic Serious Games
* Usability of Therapeutic Serious Games
* Empirical Methods (Qualitative and Qualitative)
* Economical models and integration strategies 

Technology and Applications 
* Software architectures e.g. Agent, SOA, distributed middlewares
* Sensor-based decision support systems
* Design and evaluation of patient and ambient-related sensors
* Wearable and implantable sensor integration
* Data fusion in Therapeutic Serious Games 
* Data mining medical patient records
* Authoring management of Therapeutic Serious Games
* Electronic Health Records (EHR)
* Human-Computer Interaction in Therapeutic Serious Games
* Adaptive Therapeutic Serious Games
* Game difficulty adjustment
* Tangible Therapeutic Serious Games 
* Mixed and Virtual reality Therapeutic Serious Games
* Robot based Therapeutic Serious Games
* Smart homes, hospitals for Therapeutic Serious Games
* Home based health and wellness measurement and monitoring for Therapeutic
Serious Games
* Telemedicine and Therapeutic Serious Games
* Standards and interoperability in Therapeutic Serious Games
* Clinical applications, validation and evaluation studies

End User Aspects
* Ethical and Normative Requirements
* Social and Societal Implications of Therapeutic Serious Games
* Accessibility and Usability
* User Diversity
* Gender Specific Therapeutic Serious Games Design
* Users motivation in Therapeutic Serious Games
* Technology Acceptance, Innovation and Performance
* Legal Issues in Therapeutic Serious Games
* Privacy, Security, and Trust in Pervasive Therapeutic Serious Games
* Cultural Aspects of Pervasive Therapeutic Serious Games

Program Committee

Name				Affiliation

Alberto Borghese 		DSI, University of Milano (IT)		
Grigore Burdea         	Rutgers University, (USA)

Stefano Cerri 		LIRMM, Université Montpellier 2 (FR)	
Ines Di Loreto  		LIRMM, Université Montpellier 2 (FR)
Sara de Freitas         Serious Games Institute,(UK)   
Abdelkader Gouaich      LIRMM, Université Montpellier 2 (FR)           
Michelle Joab		LIRMM, Université Montpellier 2 (FR)		
Hermano Krebs		Massachusetts Institute of Technology(USA)	
Jean-Marc Labat		Université Pierre et Marie Curie, Paris (FR)	
Isabelle Laffont 		EDM, Montpellier Hospital (FR)		
Fotis Liarokapis		Coventry University (UK)

Dario Maggiorini 		DICo, University of Milano (IT)		
Laurent Michaud		IDATE (FR)
Fabien Michel 		LIRMM, Université Montpellier 2 (FR)		
Denis Mottet		EDM, Université Montpellier 1 (FR)		
Laura Ripamonti		DICo, University of Milano (IT)		
Paul Verschure	 	SPECS, Universitat Pompeu Fabra, Barcelona (SP) 
P. L. Weiss   		Dept. of Occupational Therapy, University of Haifa

Organizing committee

Ines Di Loreto  - LIRMM, Université Montpellier 2, France –
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Abdelkader Gouaich - LIRMM, Université Montpellier 2, France –
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Intended Audience

The workshop aims to gather ICT experts, practitioners, therapist, managers
and industrials contributing towards the assessment, development and
deployment of pervasive theragames with a special focus on the following
* Technologies enabling ubiquitous theragames and tele rehabilitation
* Game design and pedagogical challenges 
* Acceptance and evaluation of ubiquitous theragames

Submission details

Statement describing real cases and well-grounded in empirical research will
be highly welcomed.
Position statements should clearly state how they relate to the workshop,
what particular problem and corresponding solution they address, and why the
statement is expected to be relevant to both the workshop and the community.
Statements should be at most 4 pages for position papers, 8 pages for full
papers and state the author’s name, affiliation, and contact information
(authors are asked to use the Main Conference paper formatting guidelines: After the workshop,
papers will be published online in IEEE Explore.
The paper will be submitted through the easychair system ( ).
All submitted papers will undergo a double peer-review process. Participants
will be selected based on peer review evaluation trying to ensure the
presence of different perspectives to foster a constructive exchange of
ideas. Acceptance of a paper submission implies that at least one of the
authors will register for the workshop. Authors of accepted papers are
expected to present their work at the workshop by giving a 20 minutes
presentation and additional 10 min for discussion.

Papers should be submitted through the easychair system:
Paper submission deadline:   				February 25th, 2011
Notification of acceptance/rejection:          	March 25th, 2011
Final papers submission:           			April 8th, 2011
For further information about the Therapeutic Serious Games and Pervasive
Computing, we invite you to visit the web site of the workshop at: and the Facebook page at

If you have any questions, please feel free to contact us at:
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We look forward to welcome you in Dublin in May 2011.

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