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Jason Hong <[log in to unmask]>
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Jason Hong <[log in to unmask]>
Mon, 26 Oct 2009 09:43:46 -0400
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Connected Youth

Final submissions due: 16 Nov. 2009
Publication date: July–Sept. 2010

Works-in-progress on this topic are also soclicited
for the WIPs department.

Today's youth are the first generation to grow up with
pervasive computing as part of their everyday lives. More and more,
they are shaping the frontier of digital media in general and
pervasive computing in particular.

Teens and pre-teens made social media a commercial success, and
now they are creating new forms of social media on cell phones.
Almost every backpack has a cellphone, ipod, and game console,
and increasingly these devices are networked. The young are fierce
early adopters, and successful devices propagate faster in their
market segment than in any other. These gadgets in turn are reshaping
kids' lives—they are the first generation to go through life never
more than a few clicks away from friends and (occasionally) family —
they are the "connected generation". They are hooked, and they can
never go back.

Studying this generation provides an opportunity to look into
the future, to see pervasive computing as an essential, integrated,
and everyday part of life. This issue will cover applications with
a youth focus, studies of the ways youth are appropriating pervasive
technology, and a glimpse into how the rest of our lives will be
changed when "pervasive" technology finally lives up to its name.

Suitable paper submissions include, but are not limited to:

* New pervasive and mobile applications for youth, including
   (but not limited to):
           o location based and context-aware service
           o mobile social networking
           o novel ways of creating, sharing, and using digital content
           o games and sports
           o learning
           o situated information, news, entertainment
           o shopping
           o augmented and virtual reality
* Studies deepening our understanding of how young people use mobile
   and pervasive computing technologies for:
           o communicating with others
           o maintaining connections with family and friends
           o self-expression and identity exploration
           o dating
           o music
           o video
           o play
           o hanging out


For more information about the focus, contact the Guest Editors:

     * John Canny, University of California at Berkeley
     * Jason Hong, Carnegie Mellon University
     * Tim Kindberg, HP Labs Bristol

Jason I. Hong, Asst. Prof.    
HCI Institute, School of Computer Science, Carnegie Mellon University

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