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Subject:
From:
Florian 'Floyd' Mueller <[log in to unmask]>
Reply To:
Date:
Mon, 15 Mar 2010 23:03:20 +1100
Content-Type:
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FYI:


We wish to inform you that upon several requests, we have extended the
deadline for the short & long papers with six days, they are now due March
25, 2010.

Note that accepted papers will be published in the ACM library and that the
best papers will be invited to appear in a special issue of the
International Journal of Arts and Technology(IJART.

We need your help in distributing this across your research groups and the
larger community, so please forward this message to your crowds.

Sincerely,

Bieke and Vero

------------------

*******************************************************************************
Deadline Extension FUN and GAMES 2010 -> Short & long papers due March 25,
2010
--

September 15-17, 2010
University of Leuven, Belgium
http://FNG2010.org/
*******************************************************************************

----------------------------------------------------------------------------------------------------------------------------------
IMPORTANT SUBMISSION DATES:

•    Full papers (8 pages), short papers (4 pages): March 25, 2010
•    Work-in-progress (to be submitted as 2 pages): May 7, 2010
•    Workshop submissions (for participants): May 7, 2010
•    Demonstrations (1 pages): May 14, 2010
•    Game design competition: May 21, 2010

All paper submission will be peer-reviewed, accepted papers are published in
the ACM Library.
For more information on submissions, visit the website at http://FNG2010.org
----------------------------------------------------------------------------------------------------------------------------------

CONFERENCE OVERVIEW
Fun and Games 2010 is a single-track, 2-day conference where academics and
practitioners can interact together in a playful event that marries the best
of academic writing with the most innovative user experiences.
The conference invites original contributions from designers, developers and
researchers in computer games, experience design and ‘fun’. Of particular
interest are contributions that cross the traditional disciplines of
human-computer interaction, games design, and game development. It will
provide a venue for presenting and discussing peer reviewed academic and
practitioner papers, posters and live demos.
Furthermore, the conference encourages student designers/developers to
submit their works to the Fun and Games Design Competition. The nominees of
this competition receive a free pass to the conference and winners will be
awarded at the conference.

Topics:
Papers are solicited from, but not limited to the following topics:
•    Game theories, constructs, concepts and frameworks
•    Game design methods, principles and processes
•    Evaluating games & measuring player experiences
•    Serious games such as:
o    games for special target groups: children, elderly, people with
special needs, etc.
o    Social Games (& aspects)
o    Games for Health
•    Persuasive Aspects of Games
•    Affective Computing
•    Game interaction:  Mobile Entertainment, Pervasive games,
Tangibles, Multimodality games, Whole body interfaces
•    Innovation & technology:  Robots, Smart Toys, Frameworks & engines,
Sensors & signal processing for games

HOSTS
Centre for User Experience Research, KULeuven, Belgium
e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium

ORGANIZING COMMITTEE

GENERAL CHAIRS & PROGRAMME CHAIRS:
Bieke Zaman
Vero Vanden Abeele
Marianna Obrist
Wijnand IJsselsteijn

WORK-IN-PROGRESS CHAIRS:
Suleman Shahid
Mathijs Verstraeten

WORKSHOPS AND TUTORIALS CHAIRS:
Karolien Poels
Jeroen Wauters

DEMONSTRATIONS CHAIRS:
Michael  Lankes
Yorick Poels

DESIGN COMPETITION CHAIRS:
Bob De Schutter
Pieter Heytens

VENUE
The conference will be held at the campus of Social Sciences and the Campus
of Groep T,  in the heart of Leuven. Leuven nests the oldest Catholic
university in the world, founded  in 1425 and has been a university city
ever since. Leuven owes much of its character to the numerous university
college buildings dating from the 16th and 17th centuries. Other fine
examples of this flamboyant gothic architecture are the main market square,
the finely sculpted Town Hall and Saint Peter's church with its magnificent
interior and the Old Market. The Old Market is also known as the longest
beer bar in the world, serving an abundant amount of fine Belgians beer.
Indeed, Leuven is also the home of Inbev,  the largest beer brewing company
in the world. Today, the charming city streets are filled with young faces,
the city lives at a student's rhythm. Shops, restaurants, cinemas, sports
facilities and places of historical interest are all close together to
mingle in a thriving atmosphere.



For further information about Leuven:
http://www.leuven.be/en/tourism/index.jsp

TRAVEL
Leuven is the capital of the province of Flemish Brabant in the Flemish
Region, Belgium. Leuven can easily reached by plane, train or car. It is
located about 30 kilometers east of Brussels , and 20 kilometers from the
national airport. The national airport has a direct train ride to Leuven,
which takes less than 20 minutes.

PROGRAM COMMITTEE
•    Elise van den Hoven
•    Paul Marshall
•    Hannu Korhonen
•    Franca Garzotto
•    Panos Markopoulos
•    Matt Horton
•    Floyd Mueller
•    Yvonne de Kort
•    Duncan Rowland
•    Suleman Shahid
•    Stephanie Deutch
•    Francoise De Cortis
•    Wolmet Barendregt
•    Eelke Folmer
•    Janienke Sturm
•    Licia Calvi
•    Marianna Obrist
•    Tilde Bekker
•    Jettie Hoonhout
•    Simon Egenfeld Nielsen
•    Wouter Sluis
•    Stef Desmet
•    Iris Soute
•    Mieke Haesen
•    Kris Luyten
•    Benedict Wijdogen
•    Pieter Heytens
•    Ann Dobbeni
•    Thomas Fannes
•    Luc Geurts
•    Katrien de Moor
•    Jeroen Bourgignon
•    Dimitri Schuurman
•    Winslow Burleson
•    Jeroen Jansz
•    Jan Van Looy
•    Takatalo Jari
•    Steven Malliet
•    Chris Raymakers
•    Adam sportka
•    Evelien DePauw
•    Philippe Palanque
•    Ben Schouten
•    Brian Gajadhar
•    Jan Tolleneer
•    An Jacobs
•    Wannes Ribbens
•    Xavier Marichal
•    Elina Ollila

CONTACT
Bieke Zaman, Centre for User Experience Research, KULeuven,
[log in to unmask]

Vero Vanden Abeele, e-Media Lab, Groep T Leuven [log in to unmask]

Website: http://fng2010.org/

CO-ORGANIZED WITH
Game Experience Lab, Technische Universiteit Eindhoven ICT&S Center,
University of Salzburg

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