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Sat, 10 Jun 2006 16:22:34 -0600
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This is the last CFP for the HICSS minitrack on Interactive Digital
Entertainment, Social Computing, and Lifestyle Computing:

 

Please don't forget the submission deadline is June 15. All papers should be
electronically submitted to the "Interactive Digital Entertainment, Social
Computing, and Lifestyle Computing" minitrack under the "Internet and the
Digital Economy track" at the following website:
http://www.hicss.hawaii.edu/

 

If you have any questions please see the following or contact me at
[log in to unmask]

 

Thanks for your interest!

 

  _____  

CALL FOR PAPERS

 

40th Hawaii International Conference on System Sciences (HICSS-40) minitrack
on

 

Interactive Digital Entertainment, Social Computing, and Lifestyle Computing

 

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Minitrack leaders: 

*Paul Benjamin Lowry, Brigham Young University, [log in to unmask]; 

Scott McCoy, College of William & Mary [log in to unmask]

 

To appear in the

Internet and the Digital Economy track

co-chaired by David R.King, JDA SoftwareGroup and Alan R. Dennis, Indiana
University

 

*primary contact

 

See the HICSS website for more information: http://www.hicss.hawaii.edu/

 

HICSS is a highly regarded, international IEEE conference that is in its
40th year; its proceedings are highly cited in leading computing and
information systems conferences and journals;

All HICSS papers are included in the Computer Society's Digital Library and
indexed by the Computer Society and the IEEE.

 

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Submission deadline: June 15, 2006

Conference dates: January 3-6, 2007

Conference location: Hilton Waikoloa Village Resort, 

Waikoloa, Big Island, Hawaii

 

DESCRIPTION OF TOPICS

Some of the most dramatic recent developments in computing have been the
explosive growth in interactive digital entertainment (IDE), and social and
lifestyle computing-or the non-business use of computing for purposes of
entertainment, socialization, and lifestyle augmentation. For example, the
market for gaming alone is currently about $7.3 billion dollars, with $936
million in online gaming. Meanwhile, the market for digital entertainment in
homes and home automation has reached an all-time high in 2005 with no end
in sight. These non-business uses of computing represent large and
legitimate markets with social implications that are so profound and global
in impact that effected societies will never be the same.

 

Gaming has long been an extension of artificial intelligence research, but
its many social, economic, and business implications have long been ignored
by academic computing researchers. Research in interactive digital
entertainment and lifestyle computing is even sparser. Given the magnitude
of impact that interactive digital entertainment and lifestyle computing
will have on the world, this minitrack will explore and foster unaddressed
social, business, and technical research in these areas. 

 

Example topics of interest include, but are not limited to, the following
aspects of online interactive digital entertainment (IDE) and lifestyle
computing:

 

* Advertising models with IDE

* AI techniques for IDE

* Auctions for online gaming components

* Automated / smart homes

* Collaborative gaming

* Communication techniques and issues of IDE

* Conflicts between real and virtual worlds

* Diffusion and adoption of IDE

* Digital convergence

* Digital personas

* E-business of entertainment

* Economic impact of IDE

* Gaming communities

* Gaming currencies

* HCI aspects of IDE / edutainment

* IDE agents 

* Immersive gaming

* Interactive digital storytelling / techniques for interactive narration

* Interactive theatre

* Learning through IDE

* Lifestyle computing

* Massive social collaboration

* Measures of IDE

* Metaphors of IDE

* Methodologies and development techniques 

* Mixed reality and virtual reality

* Mobile gaming

* Models of IDE

* Novel interfaces

* Online addiction and anti-social behavior

* Online environments of IDE

* Pricing of IDE

* Privacy and security issues 

* Social blogging

* Social issues and considerations of IDE

* Ubiquitous gaming

* Virtual reality

* Wearable computing

* Wireless social computing

 

MINITRACK LEADERS' CONTACT INFORMATION:

 

* Dr. Paul Benjamin Lowry, Ph.D.

Rollins Faculty Fellow

Information Systems Department

Kevin and Debra Rollins Center for e-Business

Marriott School

Brigham Young University

573 TNRB

Provo, UT 84602 USA

(801) 422-1215

[log in to unmask] 

http://marriottschool.byu.edu/emp/employee.cfm?emp=pbl

 

Dr. Scott McCoy, Ph.D.

School of Business

College of William & Mary

P.O. Box 8795

Williamsburg, VA 23187-8795

Phone: (757) 221-2062

Fax: (757) 221-2937

[log in to unmask]

 

* Primary contact

 

IMPORTANT DATES / DEADLINES:

 

Now until June 1, 2006: Send optional abstracts for guidance to Dr. Lowry at
[log in to unmask] (only send these if you desire feedback on the
suitability of your topic; these are not required).

 

June 15, 2006: Last day for authors to submit full manuscripts to the peer
review system on HICSS website. See http://www.hicss.hawaii.edu/

 

July 16-August 14, 2006: Peer-review process (authors may be asked to review
other papers).

 

August 15, 2006: Authors receive decisions regarding paper acceptances.
Note:  Acceptance may be conditional; revisions may be requested before
final acceptance of paper.

 

August 16-September 14, 2006: Conditionally accepted and accepted authors
revise and resubmit their papers.

 

September 15, 2006: All Authors submit the final version of their accepted
papers for publication. At least one author of each paper must register to
attend the conference by this date. Early Registration fee applies.

 

September 16-December 15, 2006: General Registration fee applies until
December 15.

 

October 15, 2006: Cancellation penalties apply after this date.  After
cancellation of registration, papers will not be included in the
Proceedings.

 

December 1,  2006: Hotel rates are not guaranteed after this date.

 

December 15,  2006: On site registration fee applies after this date (late
registration).  No refunds after this date. 

 

MANUSCRIPT SUBMISSION GUIDELINES:

If you desire advance guidance on your topic, please submit abstracts
directly to Dr. Lowry. However, DO NOT email full submissions to Dr.
Lowry-these are to be submitted through the HICSS peer-review system no
later than June 15, 2006. All submissions are in IEEE format, according to
the specifications given on the HICSS website.

 

----------------------------------------------------------------------------
-----------------------------------

Dr. Paul Benjamin Lowry, Ph.D.

 

Rollins Faculty Fellow

Information Systems Department

Kevin and Debra Rollins Center for e-Business

Marriott School

Brigham Young University

573 Tanner Building

Provo, UT 84602

 <mailto:[log in to unmask]> [log in to unmask]

 

View and download all my research articles on my SSRN Author page: 
http://ssrn.com/author=446262 

 

Website and vita: http://marriottschool.byu.edu/emp/employee.cfm?emp=pbl

 

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