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===========================================
Call For Participation
CHI 2011 Workshop
Gamification: Using Game Design Elements in Non-Gaming Contexts
http://bit.ly/grn-chi2011
===========================================

(Apologies for cross-posting)

"Gamification" is an informal umbrella term for the use of video game
elements in non-game systems to improve user experience (UX) and user
engagement. The recent introduction of ‘gamified’ applications such as
Foursquare to large end-user audiences promises new lines of inquiry
and rich data sources for the many endeavors in human-computer
interaction (HCI) that have explored game-related heuristics, design
patterns and dynamics of motivating, positive user experiences –
endeavors as various as persuasive technology, funology, incentive
centered design, the social psychology of online communities,
motivational affordances, or game UX.

The goal of this one-day workshop at CHI 2011 is to bring together HCI
researchers and practitioners from these diverse fields to take the
next step forward by building a shared picture of the current state of
approaches and findings pertinent to gamification, and to identify
synergies, key opportunities and questions for future research.

===Submission details===
We invite researchers from all theoretical and methodological
backgrounds to submit a 2-4 page position paper in the CHI extended
abstracts format on ongoing empirical work, (potentially summative)
accounts of existing approaches and findings, or work that might
otherwise elucidate the user experience, psychology, social dynamics
and design of information systems employing game elements via e-mail
to [log in to unmask]

Note that at least one author of each accepted paper needs to register
for the workshop and for one or more days of the conference.

===Organizing Committee===
* Sebastian Deterding, Hamburg University, Germany
* Dan Dixon, University of the West of England, UK
* Lennart Nacke, University of Saskatchewan, Canada
* Kenton O’Hara, Microsoft Research Cambridge, USA
* Miguel Sicart, IT University of Copenhagen, Denmark

===Schedule===
* Submission deadline: January 14, 2011
* Notification of acceptance: February 11, 2011
* Workshop: May 7 or 8, 2011 (final date to follow)

===Links===
* CFP: http://bit.ly/grn-chi2011
* Further information: http://gamification-research.org/chi2011
* Updates: http://twitter.com/gamifyresearch

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