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Fri, 11 Apr 2008 11:25:31 +1200
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SECOND CALL FOR CHAPTER PROPOSALS

Proposal Submission Deadline: April 28, 2008

Full Chapters Due: July 31, 2008

Multiplatform E-Learning Systems and Technologies: Mobile Devices for
Ubiquitous ICT-Based Education
A book edited by:
Tiong-Thye Goh, Victoria University of Wellington, New Zealand

With Editorial Advisory Board (EAB) 
Professor Nian-Shing Chen, National Sun Yat-sen University,Taiwan 

Associate Professor Hiroaki Ogata,Tokushima University, Japan

Professor Stephen J.H. Yang, National Central University, Taiwan

Professor Kinshuk, Athabasca University, Canada



Introduction

With the proliferation of mobile devices such as wireless laptops, PDA,
mobile phones, digital interactive TVs, iPhones and iPods etc., there is
a need to examine how e-learning systems could be developed to support
and provide appropriate learning content to these mobile devices. In
this context, an e-learning system that supports a multitude of access
devices is called a multiplatform e-learning system. The multiplatform
e-learning system (sometime also known as a multi-device e-learning
environment or as ubiquitous learning) is an emerging technology that
provides researchers with the opportunity to investigate various
critical issues, such as design frameworks, the appropriate use of
pedagogies, the adoption and extension of existing standards, the new
authoring tools, the adaptation, transformation and delivery of
integrated learning content, the appropriate users' evaluation and
assessment methodologies, and the scaffolding of the existing mobile
learning experience towards multiplatform e-learning systems.

 

Mission and Objectives of the Book

The objective of the book is to provide researchers and e-learning
adopters and practitioners from various institutions with the most
current information about the concepts, theories, evaluations, design,
and implementation technologies and issues in the emerging area of
multiplatform e-learning systems.

 

Target Audience

This new publication will be distributed worldwide and will be of great
value to academic and professional organisations and will be
instrumental in providing researchers, scholars, students, and
professionals with access to the latest knowledge related to design,
implementation, and evaluation of multiplatform e-learning systems.

 

Organization of the Book

Section I provides an introduction and the theoretical foundations and
frameworks of the multiplatform (multi-device) e-learning systems.
Section II focuses on design perspectives that leverage on the
theoretical frameworks. Section III will present implementation
technologies and real cases on multiplatform e-learning systems.
Finally, in Section IV, user evaluation methodologies on multiplatform
e-learning systems will be presented. Each section will be preceded by
an introduction, and the book will conclude with a summary.

 

 

Recommended topics include, but are not limited to, the following:

*       New theories, frameworks  and pedagogy issues for multiplatform
and ubiquitous learning

*       Informal and lifelong learning

*       Games based learning

*       User interface design and evaluation issues

*       HCI guidelines for multiplatform and Ubiquitous learning

*       On-line and off-line design issues

*       Synchronous and asynchronous issues

*       Design architecture and implementation

*       Real cases and prototypes

*       Multidimensional mobility issues

*       Methodology for system and user evaluations, users studies

*       Content adaptation and transformation issues

*       Device identification and device capabilities issues

*       Smart sensor networks for mobile and ubiquitous learning
learning

*       Communication and networking issues

*       Learning content design and development issues

*       Content reusability issues

*       Adaptive learning issues

*       Technologies and design tools

*       User tracking and user modelling issues

*       Device Independent Authoring Language for multiplatform and
Ubiquitous learning

*       Web ubiquitous access for multiplatform and Ubiquitous learning

*       Web 2.0 and Web 3.0 technologies for Ubiquitous learning

*       Collaboration based mobile and ubiquitous learning

*       Agent supported mobile and ubiquitous learning

*       Smart and context-aware learning environments

*       Architectures and infrastructures for mobile and ubiquitous
learning

*       New tools, technologies and new platforms

 

Submission and Review Process

Researchers and practitioners are invited to submit on or before April
28, 2008, a 2-3 page manuscript proposal clearly explaining the
objective and concerns of the proposed chapter. Authors of accepted
proposals will be notified by May 30, 2008 about the status of their
proposals and sent chapter organizational guidelines. Full chapters
should be about 6000-8000 words in length and expected to be submitted
by July 31, 2008.

All chapters will be subject to a double-blind peer review process.
Authors will also be asked to peer review another chapter submitted for
the book and will have one month for the review process, which is
anticipated to take place in August/September 2008.


The book is scheduled to be published by IGI Global, formerly Idea
Group, Inc., in 2010.  IGI Global, www.igi-global.com
<http://www.igi-global.com/> , is the publisher of the Information
Science Reference (formerly Idea Group Reference) and Medical
Information Science Reference imprints.  


All other enquiries and submissions should be forwarded electronically
or by email to:

Dr. Tiong-Thye Goh

School of Information Management

Victoria University of Wellington, New Zealand

Phone: +64-4-4636860

Fax: +64-4-4635446

E-mail: [log in to unmask] <mailto:[log in to unmask]> 

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