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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Fri, 23 Apr 2010 21:04:30 +1000
Sandrine Balbo <[log in to unmask]>
Sandrine Balbo <[log in to unmask]>
"Goschnick, Steve" <[log in to unmask]>
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-------- Original Message --------
Subject: 	May 1st deadline for first papers RE: International Journal of
People-Oriented Programming
Date: 	Mon, 19 Apr 2010 00:27:07 +1000
From: 	Steve Goschnick <[log in to unmask]>
To: 	Steve Goschnick <[log in to unmask]>
<[log in to unmask]>

Dear All,

I hope this finds you well and happy.

Just a quick note to all Editorial Review Board members and Associate
Editors that the deadline for the first issue of IJPOP is the 1st of
May. If you and/or research colleagues are working on a paper for this
inaugural issue, please note that that's less than 2 weeks away.

Best Regards,

********************* CALL FOR PAPERS *********************

SUBMISSION DUE DATE:     1st May 2010

International Journal of People-Oriented Programming (IJPOP)

Official publication of the Information Resources Management Association

Co-Editors-in-Chief:  Steve Goschnick & Sandrine Balbo
Published: Semi-annual (both in Print and Electronic form)

Mission of IJPOP:

The International Journal of People-Oriented Programming (IJPOP) is
cross-discipline in range yet singularly focused on empowering
individuals to conceptualise, design, program, configure and orchestrate
Internet-powered mashups, game mods (modifications), aggregate and
structure personal media and build standalone cloud-based and
client-side applications (on smartphones, netbooks, laptops, desktops,
home network and novel appliances) – into self-fashioned tools and
products that ultimately suit the user's own unique needs and
aspirations. Other individuals may well take up such apps, mods and
mashups for themselves, further customising, enhancing and embellishing
them, or they may in part be used in a social or family context (to the
benefit of the collective aspirations of those Social Worlds of which
the individual is a part) – nonetheless, the focus of composition,
development and customisation is on a product for oneself,  upon theory,
concepts, techniques, methodologies and ultimately tools that service a
market of one. Our mission is to be the first journal that comes to mind
to academics and practitioners alike and remain the best with regard to
all aspects of People-Oriented Programming. Our papers and reviews will
be insightful and compelling to both educators and researchers, and
often to a wider audience too – the people for whom this paradigm of
software development has come about.

International Editorial Review Board:

* Prof. David Benyon, School of Computing, Edinburgh Napier University, UK
* Prof. Birgit Bomsdorf, Applied Computer Science, Fulda University, Germany
* Dr. Lawrence Cavedon, Senior Researcher, National ICT Australia (NICTA)
* Ass. Prof. Erik Champion, Auckland School of Design, Massey University, NZ
* Prof. Karin Coninx, EDM, Hasselt University, Belgium
* Prof. Larry Constantine, University of Madeira, Portugal
* Ass. Prof. Virginia Dignum, Policy & Management, Delft University of
Technology, NL
* Dr. Anke Dittmar, University of Rostock, Germany
* Prof. Alan Dix, InfoLab21, Lancaster University, UK
* Dr. Rod Farmer, Experience Strategy, Vodafone Hutchison Australia
* Prof. Geraldine Fitzpatrick, Vienna University of Technology, Austria
* Prof. Peter Forbrig, Rostock University, Germany
* Dr. Martin Gibbs, DIS, University of Melbourne, Australia
* Prof. Patrick Girard, LISI, Ensma, France
* Dr. Judith Good, Director, IDEAs Lab, The University of Sussex, UK
* Prof. Michael N. Huhns, University of South Carolina, USA
* Prof. Christophe Kolski, LAMIH, University of Valenciennes, France
* Prof. Ryszard Kowalczyk, CS3, Swinburne University, Australia
* Prof. Jiming Liu, Hong Kong Baptist University
* Prof. Kris Luyten, Expertise Centre for Digital Media, Hasselt
University, Belgium
* Prof. Philippe Palanque, IRIT, University Paul Sabatier, France
* Dr. Fabio Paterno, CNR, Italy
* Ass. Prof. Philippe Pasquier, SIAT, Simon Fraser University, Canada
* Dr. John Rooksby, Computer Science, University of St Andrews, UK
* Dr. Mark Rouncefield, Computing Department, Lancaster University, UK
* Dr. Dominique Scapin, INRIA, France
* Prof. Graeme Shanks, DIS, University of Melbourne, Australia
* Prof. Ian Sommerville, University of St Andrews, UK
* Prof. Ulrike Spierling, University of Applied Sciences, Erfurt, Germany
* Prof. Constantine Stephanidis, ICS, Greece
* Prof. Leon Sterling, Faculty of ICT, Swinburne University, Australia
* Prof. Christian Stary, Kepler University, Linz, Austria
* Peter J. Wild, Independent Researcher, Cambridge, UK
* Prof. Gerrit van der Veer, School of Computer Science, Open University, NL

Associate Editors

* Dr. Connor Graham, Independent Researcher, Singapore
* Ass. Professor Yusuf Pisan, University of Technology Sydney, Australia
* Ass. Professor Aaron Quigley, HITLab, University of Tasmania, Australia
* Dr. Christine Sun,, Australia
* Dr. Daniel Sinnig, Concordia University, Canada


People-Oriented Programming requires high-level tools to empower both
the technical and non-technical user, which in turn calls upon research
into meta-models that inform design and construction, that aid
comparisons of these tools, and facilitates the interchange of content
between them. The meta-models of most interest to POP initially, are
drawn from two disparate disciplines – the Task Analysis (TA) and
Agent-Oriented (AO) paradigms– both of which often have models with
representations of entities matching the needs of POP, e.g. goal, task,
object, agent, individual, role, intention and communication.  Several
AO architectures and methodologies have called upon branches of
Psychology to formulate AO meta-models that incorporate mentalistic
notions such as perception, motivation and intention, but which are most
often aimed at constructing artificial humans and the like. In POP we
too call upon those same Psychologies and similarly enhance and
formulate meta-models and methodologies influenced by them, but with the
intention of augmenting and empowering the individual human, in areas
where they themselves desire aid or have identified a gap in their own
abilities or resources, which they want to enhance.

From Sociology, POP draws upon ethnography with a focus on
self-ethnography using tools such as cultural probes, life blogs and
life logs to capture aspects of the individual's own life, themselves
(or through a life coach), from which they draw the desire and/or frame
the need for new technological artefacts to be used in their own lives.
Interactivity, with respect to facilitating and streamlining a regular
user's intention to build their own artefacts, and situatedness in terms
of the individual's current location and activities, are two other
facets of HCI (human computer interaction) that POP encompasses.

Video gaming is the first application area where large numbers of
everyday users have been able to envisage and then developed their own
innovations within existing games. So-called game mods are working
examples of POP where players have appropriated userfriendly tools,
usually built into the game engines by the vendors (e.g. The Sims, World
of Warcraft, etc.). Video games have joined other media (e.g. movie,
novel, comic) in the new genre of transmedia storytelling (e.g.
franchises such as Tomb Raider, The Matrix, Harry Potter), allowing the
player to enter the story 'so far', extending it in the 'now',
constructing their own individualised narratives and increasingly, with
the capability to enhance and extend the realm of the game itself. These
individual constructed game mods allow players to extend virtual realms
and narratives in real-time, in directions often unforeseen by the game
engine makers.  Such activities are increasingly a part of an
individual's entertainment and education.  Game modding as described,
and the engines and tools that enable it, are within the scope of POP.

Internet-based mashup tools (e.g. Google Wave) have opened up a second
application front beyond game mods, where POP is likely to gain mass
adoption and occasionally produce radical user innovation. The selection
and orchestration of disparate distributed services (e.g. web services;
information feeds; the Cloud) by an individual within a user-friendly
toolkit or framework, is also in the scope of POP. While the formal
protocols and the technical enactment of such specific services are of
little interest here, the quality, access, usage, aggregation and
orchestration of them by the individual themselves, into a personalised
synergy of capability made available through some enacting technology,
are of acute interest to POP. Modeling techniques and people-friendly
notations that bridge and coordinate distributed services together with
local resources within POP tools – ones that the layperson can
understand and use in conceptualising their designs - encompasses
another cross-discipline facet of POP.


Topics to be discussed in this journal include (but are not limited to)
the following:

* Activity theory and modeling
* Agent meta-models, mental models
* Alert filter and notification software, automated task assistance
* Augmented reality, augmented interaction
* Automating personal ontologies, personalised content generation
* Client-side conceptual modeling
* Computational models from psychology
* Context-aware systems, location-aware computing, ubiquitous computing
* Cultural probes, self-ethnography
* End-user composition, end-user multi-agent systems
* Game development support tools
* Game mods, game engines, open game engines
* Home network applications
* Human-centred software development
* Interface generators, XML-based UI notation generators
* Interface metaphors
* Life logs, life blogs, feed aggregators
* Mashups, mashup tools, cloud mashups
* Model-driven design, didactic models, model-based design and
* New generation visual programming
* Personal interaction styles, touch and gestures
* People-Oriented Programming (POP)
* People-Oriented Programming case studies
* Personal ontologies and taxonomies
* Personalisation, individualisation, market of one
* Personas and actors
* Real-time narrative generation engines
* Role-based modeling
* Service science for individuals
* Situated computation, social proximity applications
* Smart-phone mashups, home network mashups, home media mashups
* Software analysis & design, software process modeling
* Software component selection
* Speech and natural language interfaces
* Storyboarding, scenarios, picture scenarios
* Task flow diagrams, Task-based design
* Task models, task analysis, cognitive task models, concurrent task
* Use case models, user interface XML notations
* User-centered design, usage-centered design
* User interface tools, XML-based UI notations
* User modelling, end user programming, end user development
* Wearable computing, bodyware
* Web-service orchestration, web-service co-ordination

Prospective authors should note that only original and previously
unpublished articles will be considered. INTERESTED AUTHORS MUST CONSULT
PRIOR TO SUBMISSION. All article submissions will be forwarded to at
least 3 members of the Editorial Review Board of the journal for
double-blind, peer review. Final decision regarding
acceptance/revision/rejection will be based on the reviews received from
the reviewers. All submissions must be forwarded electronically to
[log in to unmask]

The International Journal of People-Oriented Programming (IJPOP) is
published by IGI Global (formerly Idea Group Inc.), publisher of the
“Information Science Reference” (formerly Idea Group Reference),
“Medical Information Science Reference”, “Business Science Reference”,
and “Engineering Science Reference” imprints. For additional information
regarding the publisher, please visit

All inquiries and submissions should be should be directed to the
attention of:

Steve Goschnick
International Journal of People-Oriented Programming
E-mail: [log in to unmask]

* * * * * *

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