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Ellen Yi-Luen Do <[log in to unmask]>
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Ellen Yi-Luen Do <[log in to unmask]>
Tue, 22 Jun 2010 20:24:05 -0400
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Hi Friends -

Hope to see you at the exciting TEI 2011 !!
 <>(and visit the


23rd-26th January 2011, Funchal, Madeira, Portugal

1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals
17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design)
31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers
10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline
23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal

TEI is the premier venue for cutting edge research on interaction with
tangible artefacts and systems. We invite submissions of prototypes
and daring ideas, tools and technologies, methods and models, as well
as interactive art, interaction design, and user experience that
contribute new understandings to the broad area of tangible computing,
embodied interaction, interactive surfaces and embedded interactive
systems. The 5th edition of the highly successful Tangible, Embedded
and Embodied Interaction (TEI) Conference series will be held between
23rd and 26th January 2011 in Funchal, Madeira, Portugal. Papers will
be published in the ACM digital library.

In recent years, computing has progressively moved beyond the desktop
into new physical and social contexts. As physical artifacts gain new
computational behaviors, they become reprogrammable, customizable,
repurposable, and interoperable in rich ecologies and diverse
contexts. They also become more complex, and require intense design
effort in order to be functional, usable, and enjoyable. Designing
such systems demands interdisciplinary thinking. Their creation must
encompass software, electronics, and mechanics, but also the system's
physical form and behavior, its social and physical milieu, and

Research on tangible and embedded interaction has gained substantial
visibility and activity over the past decade and it has worn many
names, including tangible interfaces, graspable interfaces, physical
computing, tangible interaction, IT product design, appliance design,
interactive spaces. It has also been associated with larger research
areas, including mixed, virtual, and augmented reality and ubiquitous
and pervasive computing. TEI brings together this emerging field,
providing a meeting ground for the diverse communities of research and
practice - from computing, hardware, and sensor technology, to HCI,
interaction design, and CSCW, to product and industrial design and
interactive arts. We invite submissions from all these perspectives,
be they theoretical, conceptual, technical, applied, or artistic. The
conference is designed to provide appropriate presentation forms for
different types of contributions including talks, interactive
exhibits, demos or performances, an
d posters. Accepted submissions of all types will be included in the
Proceedings as papers and will be integrated within the single-track
conference. Interdisciplinary submissions are particularly welcome.

Authors are invited to submit high-quality work detailing original
research that contributes to advancing the field. Appropriate topics
include but are not limited to:
- Case studies and evaluations of working deployments
- Analysis of key challenges, proposals of research agenda
- Relation of tangible embodied and embedded interaction to other paradigms
- Programming paradigms and tools, toolkits, software architectures
- Novel interactive uses of sensors+actuators, electronics+mechatronics
- Design guidelines, methods, and processes
- Novel application areas, innovative solutions/systems and industrial
- Theoretical foundations, frameworks, and concepts
- Philosophical, ethical & social implications
- Interfaces specific in form and context to particular cultures
- Usability and enjoyment
- Advantages, weakness, affordances of tangible, embedded and embodied
- Learning from the role of physicality in everyday environments
- Tangible interfaces for children and learning
- Embodied interaction, movement, and choreography of interaction
- Role of physicality for human perception, cognition and experience
- Teaching experiences, lessons learned, and best practices
- Standardization, production, and business applications
- Tangible interaction for artistic, expressive and musical systems
- Tabletop, surface, and multi-touch interaction

Papers must present original material and will be reviewed rigorously
by at least three reviewers in a double-blind process. Papers in all
areas will be assessed on their contribution to the field. Papers are
due 1st August 2010. Papers may be 8, 4, or 2 pages long in ACM SIGCHI
2-column format. All papers will undergo the same review process and
be published in the same way. Length must match the contribution, and
the same general criteria hold for all papers. Regardless of length, a
paper may be presented as a talk, poster, exhibit or demo. For
example, a novel design might be presented as an interactive exhibit
and published as an 8 page paper, while a novel sensor technique might
be presented as a talk and published as a 2 page paper - or vice
versa. On submission authors may propose the presentation format(s)
that they feel best suits their contribution (talk, demo or poster).
TEI 2011 remains committed to the principle followed in previous TEI
conferences - that TEI val
ues all submissions equally. One author of each accepted submission
must register for the conference before the early registration
deadline in order for the final paper version to appear in the
conference proceedings. Please contact the Program Chairs Ellen
Yi-Luen Do, Stephen Brewster and Ian Oakley on
[log in to unmask] with questions about Paper

TEI 2011 invites proposals for one-day or half-day studios to be held
in multiple tracks on Sunday, 23rd January 2011. Studios are hands-on
events that offer novel practical experiences to conference attendees
with diverse skills and technical backgrounds. Studio proposals can
range from the exploration of new development toolkits, to prototype
design techniques, and the creative application of emerging or
traditional materials. Emphasis is on making, building, creating and
hacking. Each studio should aim to host between 10 and 15
participants. Arrangements will be made to present the results on
subsequent single-track days of the conference. Studio proposals are
due 1st August 2010. Please contact the Workshops and Studios
Co-Chairs, Pedro Branco and Jos van Leeuwen on
[log in to unmask], with questions about Studios.

TEI 2011 invites proposals for half- or full-day workshops to be held
in multiple tracks on Sunday, 23rd January 2011. Workshops are
traditional mini-symposia on specialized topics that complement the
main program. These might address basic or applied research issues,
tackle a particular interdisciplinary topic, consider a new
methodology or examine an emerging application area. While they may
involve a practical component, the emphasis is on the collation,
curation and dissemination of workshop papers. Organisers are
encouraged to arrange for later publication of extended versions of
these submissions in a journal special issue. Workshop proposals are
due 1st August 2010. Please contact the Workshops and Studios
Co-Chairs, Pedro Branco and Jos van Leeuwen on
[log in to unmask], with questions about Studios.

The TEI 2011 Explorations comprise several submission formats intended
to embrace and nurture contributions from a wide range of communities
- such as artists, designers and graduate students - as well as
support the publication of cutting edge research. TEI Explorations
include the Graduate Student Consortium and Art tracks (both
successfully inaugurated at TEI'10) as well as a new Tangible
Interaction Design Challenge. The submission deadline for these tracks
is 17th October 2010; full details will be confirmed in subsequent

* * * * *

TEI 2011 will take place in Funchal, the capital of the Madeira
archipelago, an autonomous region of Portugal. A popular and easily
accessible tourist destination, Madeira offers a compelling
combination of breath-taking scenery, great food, a relaxed lifestyle
and rich local colour. TEI 2011 in Funchal promises to be a memorable
experience, and Madeira has much to offer those who stay a few extra

* * * * *

Mark D. Gross (Carnegie Mellon University, USA and Modular Robotics, USA)
Nuno Nunes (University of Madeira, Portugal)

Ellen Yi-Luen Do (Georgia Institute of Technology, USA)
Stephen Brewster (University of Glasgow, UK)
Ian Oakley (University of Madeira, Portugal)

Pedro Branco (University of Minho, Portugal)
Jos van Leeuwen (University of Madeira, Portugal)

Leah Buechley, (Massachusetts Institute of Technology, USA)

Jussi Ängeslevä (ART+COM and University of the Arts, Berlin, Germany)
Ali Mazalek (Georgia Institute of Technology, USA)

Floyd Mueller (University of Melbourne, Australia and Stanford University, USA)
Vassilis Kostakos (University of Madeira, Portugal)

Valentina Nisi (University of Madeira, Portugal)
Ivan Poupyrev (Disney Research, USA)

Enrico Costanza (University of Southhampton,UK)
Carson Reynolds (University of Tokyo, Japan)
Daniela Rosner (University of California, Berkeley)
Amanda Williams (Concordia University, Canada)

Nuno Correia (New University of Lisbon, Portugal)

Ray Yun (Carnegie Mellon University, USA)

* * *

Mike Fraser (University of Bristol, UK)
Hans Gellersen (University of Lancaster, UK)
Eva Hornecker (University of Strathclyde, UK)
Elise van den Hoven (TU/e, Netherlands)
Caroline Hummels (TU/e, Netherlands)
Hiroshi Ishii (Massachusetts Institute of Technology, USA)
Shahram Izadi (Microsoft Research, UK)
Rob Jacob (Tufts University, USA)
Ali Mazalek (Georgia Tech, USA)
Albrecht Schmidt (University Duisburg-Essen, Germany)
Brygg Ullmer (Louisiana State University, USA)
Nicolas Villar (Microsoft Research, UK)

See you at the exciting TEI 2011 !!

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