CHI-ANNOUNCEMENTS Archives

ACM SIGCHI General Interest Announcements (Mailing List)

CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
Jason Hong <[log in to unmask]>
Reply To:
Jason Hong <[log in to unmask]>
Date:
Mon, 26 Oct 2009 09:43:46 -0400
Content-Type:
text/plain
Parts/Attachments:
text/plain (75 lines)
http://www.computer.org/portal/web/computingnow/pccfp3

Connected Youth

Final submissions due: 16 Nov. 2009
Publication date: July–Sept. 2010

Works-in-progress on this topic are also soclicited
for the WIPs department.

Today's youth are the first generation to grow up with
pervasive computing as part of their everyday lives. More and more,
they are shaping the frontier of digital media in general and
pervasive computing in particular.

Teens and pre-teens made social media a commercial success, and
now they are creating new forms of social media on cell phones.
Almost every backpack has a cellphone, ipod, and game console,
and increasingly these devices are networked. The young are fierce
early adopters, and successful devices propagate faster in their
market segment than in any other. These gadgets in turn are reshaping
kids' lives—they are the first generation to go through life never
more than a few clicks away from friends and (occasionally) family —
they are the "connected generation". They are hooked, and they can
never go back.

Studying this generation provides an opportunity to look into
the future, to see pervasive computing as an essential, integrated,
and everyday part of life. This issue will cover applications with
a youth focus, studies of the ways youth are appropriating pervasive
technology, and a glimpse into how the rest of our lives will be
changed when "pervasive" technology finally lives up to its name.

Suitable paper submissions include, but are not limited to:

* New pervasive and mobile applications for youth, including
   (but not limited to):
           o location based and context-aware service
           o mobile social networking
           o novel ways of creating, sharing, and using digital content
           o games and sports
           o learning
           o situated information, news, entertainment
           o shopping
           o augmented and virtual reality
* Studies deepening our understanding of how young people use mobile
   and pervasive computing technologies for:
           o communicating with others
           o maintaining connections with family and friends
           o self-expression and identity exploration
           o dating
           o music
           o video
           o play
           o hanging out

Questions?

For more information about the focus, contact the Guest Editors:

     * John Canny, University of California at Berkeley
     * Jason Hong, Carnegie Mellon University
     * Tim Kindberg, HP Labs Bristol


-- 
Jason I. Hong, Asst. Prof.              http://www.cs.cmu.edu/~jasonh
HCI Institute, School of Computer Science, Carnegie Mellon University

    ---------------------------------------------------------------
                To unsubscribe, send an empty email to
     mailto:[log in to unmask]
    For further details of CHI lists see http://sigchi.org/listserv
    ---------------------------------------------------------------

ATOM RSS1 RSS2