Hey Katie,
I’ll just tackle ‘The Big Question’ for now - ROI of usability...
Fortunately, many have had to tackle this before.
It's great that you have experience in industrial design - this gives
you the perfect metaphor from which to work. Think about the software
architecture/user experience as your tooling costs.
In software design, you can put things together on the fly, stumbling
through and re-working objects or snippets of code, resulting in a
rushed piece of work that is poorly/cowboy/spaghetti coded and very
hard to maintain - say 30% design/70% coding - software engineers will
understand this. Alternatively, this can be turned around, utilising
the same amount of time (i.e. 70% design/30% coding), creating a
comprehensive software architecture on paper, working out exactly
which objects need to be coded, how they will interact with each other
and what the results will be, resulting in tight, efficient, easy-to-
maintain code.
Extend this idea one more step to the user experience. In any
project, it costs very little to change a design on paper - but wait
until you have developed the software, and those costs start to rise
exponentially the further that the project progresses. Discovering
flawed requirements or interaction design in paper prototyping only
costs a couple of hours work to re-visit and test again. Discovering
the same flaws on release will cost the company on many fronts, the
least of which is re-development of the software for the next
iteration/release. There are a number of other factors to consider,
such as brand identity and trust.
Take the dot-bombs - seemingly great ideas on paper - people threw
money at them without testing the concept - without the input of human
factors specialists. The 'design it and they will come' attitude made
a quick turn for the worst as the market asked "Does anyone need or
use this?"
Forrester tabulated some sample metrics from B2B and B2C web sites
(some of these of course would be applicable, or similar to
application design) in their June 2001 report, ‘Get ROI from Design’.
Unfortunately, many of these can only be measured by developing a
number of sites/applications:
“Metrics For Calculating ROI From Design
Sales - B2C
• Increased online sales
• Leads passed to other channels
• Percent of offline sales influenced by online research
Sales - B2B
• Increased online sales
• Leads passed to other channels
• Percent of offline sales influenced by online research
Support - B2C
• Reduced number of incoming support calls and emails
Support - B2B
• Reduced number of incoming support calls and emails
• Cuts in training time and costs
Customer satisfaction – B2C
• Better overall satisfaction, leading to increased loyalty
• Higher likelihood of recommending site to others
Customer satisfaction – B2B
• Better overall customer satisfaction, leading to increased loyalty
• More frequent use of online offering
Partner satisfaction – B2C
• Better overall satisfaction scores from partners
Partner satisfaction – B2B
• Faster interaction and data sharing within eBusiness networks
• More sales or traffic passed to retail or content partners
User efficiency and productivity – B2C
• Clients are more effective, drives more users of online tools and
services
User efficiency and productivity – B2B
• Users realize productivity gains, making it easier to show site‘s
value
• Customers can accomplish goals more quickly, leave more satisfied”
The rest of the report obviously fleshes out the details.
Another very good source is Rashmi Sinha's ROI of Usability: A
Collection of Links (http://www.rashmisinha.com/useroi.html)
I hope this helps you get started.
Cheers,
Ash Donaldson.
User Experience Designer
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