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Call for Participation 

Fun, seriously? 

a CSCW 2010 workshop

Savannah, Georgia, USA

to held one day during February 6-10, 2010

Position papers due: November 20, 2009

Workshop website: http://sites.google.com/site/cscw2010fun/



Fun and work are becoming intertwined in employees’ experiences.  Whether 

through serious games, social software, best practices, or corporate 

culture, fun at work is shaping how workers collaborate with each other. 

This one-day workshop seeks to bring together a diverse community 

exploring research related to fun in a work context.  Through position 

papers and interactive discussions, participants will discuss what does it 

mean to “have fun” in a work context, why fun is important at work, how 

can fun be communicated through design, and how can fun be measured. 



We are interested in tool discussions, design explorations, and empirical 

studies of fun at work.  Contributions include but are not limited to the 

following topics:

Novel serious games, alternate reality games, or other game methodologies 

applied to work contexts

Crowdsourcing techniques such as human computation and prediction markets 

to entice employees with fun tasks that generate results relevant to work

The use of fun in organizational cultures and teams and peoples’ 

perceptions of it

Examinations of the interplay and balance between fun and work

The influence of social connections on employee’s emotional well-being in 

the workplace

Social media’s effect on innovation and creativity at work

We seek to foster discussion during the workshop to help inform multiple 

perspectives, including those of tool-builders, community practitioners, 

and researchers conducting user studies.  Notes from these discussions as 

well as accepted position papers will be posted on the workshop website.



For more details about this workshop, including related work, visit our 

website: http://sites.google.com/site/cscw2010fun/.



SUBMISSIONS



Researchers and practitioners are welcome to submit position papers.  

Interested participants will need to email a position paper to li-te_cheng 

[at] us.ibm.com before November 20, 2009.  Each position paper should be 

no more than 4 pages in the standard CSCW format for Notes submissions 

format.  All submissions will be treated as non-archival, and can include 

preliminary work intended for archival publication in another venue.    



All position papers must include:

Titles, names, affiliations, email address of the authors

Description of recent, current, or ongoing work in the domain of “fun at 

work”.  

The paper must address one or more of the questions: 

What is “fun at work”? 

Why is it important? 

How can it be communicated through design?

How can we measure it?

Short biography of the authors’ backgrounds,  areas of expertise, and 

desired takeaways from the workshop  

The organizers will review all submissions and select participants.  

Selection will be based on relevance to the topic of “fun at work”, how 

well the paper addresses the questions posed by this workshop proposal, 

balance of coverage, and potential for generating interesting discussion.



KEY DATES

November 20, 2009: Deadline for position papers

January 8, 2010: Notification of acceptance

February 6-10, 2010: CSCW 2010 conference (1-day workshop date to be 

announced)

ORGANIZERS

Li-Te Cheng, IBM Research  ( contact: li-te_cheng [at] us.ibm.com )

N. Sadat Shami, IBM Research

Mark Blythe, University of York

Nathan Bos, John Hopkins University




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