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N Sadat Shami <[log in to unmask]>
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N Sadat Shami <[log in to unmask]>
Wed, 25 Nov 2009 16:47:13 -0500
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Call for Participation Fun, seriously? 

A CSCW 2010 workshop

Savannah, Georgia, USA

To be held February 6, 2010

Position papers due: *December 15, 2009*

Notification of acceptance: *December 22, 2009*

Workshop website:

Fun and work are becoming intertwined in employees’ experiences.  Whether 

through serious games, social software, best practices, or corporate 

culture, fun at work is shaping how workers collaborate with each other. 

This one-day workshop seeks to bring together a diverse community 

exploring research related to fun in a work context.  Through position 

papers and interactive discussions, participants will discuss what does it 

mean to “have fun” in a work context, why fun is important at work, how 

can fun be communicated through design, and how can fun be measured. 

We are interested in tool discussions, design explorations, and empirical 

studies of fun at work.  Contributions include but are not limited to the 

following topics:

- Novel serious games, alternate reality games, or other game 

methodologies applied to work contexts

- Crowdsourcing techniques such as human computation and prediction 

markets to entice employees with fun tasks that generate results relevant 

to work

- The use of fun in organizational cultures and teams and peoples’ 

perceptions of it

- Examinations of the interplay and balance between fun and work

- The influence of social connections on employee’s emotional well-being 

in the workplace

- Social media’s effect on innovation and creativity at work

We seek to foster discussion during the workshop to help inform multiple 

perspectives, including those of tool-builders, community practitioners, 

and researchers conducting user studies.  Notes from these discussions as 

well as accepted position papers will be posted on the workshop website.

For more details about this workshop, including related work, visit our 



Researchers and practitioners are welcome to submit position papers.  

Interested participants will need to email a position paper to li-te_cheng 

[at] before November 20, 2009.  Each position paper should be 

no more than 4 pages in the standard CSCW format for Notes submissions 

format.  All submissions will be treated as non-archival, and can include 

preliminary work intended for archival publication in another venue.    

All position papers must include:

Titles, names, affiliations, email address of the authors

Description of recent, current, or ongoing work in the domain of “fun at 


The paper must address one or more of the questions: 

- What is “fun at work”? 

- Why is it important? 

- How can it be communicated through design?

- How can we measure it?

- Short biography of the authors’ backgrounds, areas of expertise, and 

desired takeaways from the workshop  

The organizers will review all submissions and select participants.  

Selection will be based on relevance to the topic of “fun at work”, how 

well the paper addresses the questions posed by this workshop proposal, 

balance of coverage, and potential for generating interesting discussion.


December 15, 2009: Deadline for position papers

December 22, 2009: Notification of acceptance

February 6, 2010: Workshop at CSCW 2010 


Li-Te Cheng, IBM Research  ( contact: li-te_cheng [at] )

N. Sadat Shami, IBM Research

Mark Blythe, University of York

Nathan Bos, John Hopkins University