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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Tue, 22 Feb 2011 11:50:43 -0500
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IEEE AIME2011: The First IEEE International Workshop on Interactive
Ambient Intelligence Multimedia Environments (AIME)
In conjunction with IEEE International Conference on Multimedia and Expo
(ICME 2011), Spain, Barcelona

Interactive Ambient Intelligence Multimedia Environments (AIME) has the
vision of enhancing our everyday environment and our interaction with its
objects by sensing, computing, and communication capabilities.  As
pervasive devices grow in complexity and sophistication, they become
harder and harder to use, particularly because of their tiny display
screens and limited interfaces. At the same time, devices will disappear 
or blend  into the
background and will be invisible to the user. However, because of this
transparency, users fail to develop an adequate mental concept for  AIME
and its interaction concept.  To overcome these challenges, new
interaction models are required. How can one interact with tiny devices
that do not provide their own user interfaces? Or how to find and access
devices that are invisible to the user? How to access physical devices in
an unfamiliar environment without having knowledge about the technical
In such environments, multimedia play two key  roles: they support new
ways of interaction that apply to multiple human senses, and they diffuse
the presentation of content in the environment of the user.

Facing these challenges is a community-spanning effort, necessitating the
pooling of  resources and experiences of different research groups. The
aim of this workshop  thus is  to provide a link (1) between different
research groups and (2) between the academic communities and industry
groups that work in the AIME area.

Topics of interes
Topics of interest include, but are not limited to, the following:

1. Multi-modality, the ability of ad-hoc utilization of various categories
of sensors (camera, microphone, accelerometer, etc.) for recognition of
gesture, voice, mimic, and haptic input
2. Multimedia, multi-modal output coordination, dynamic distribution of
multi-modal representations/dialogues among available multimedia devices
3. Multi-device interaction, the ability of using any available
interaction device to control any other device, such as multimedia
equipment, household appliances, or lecture room infrastructure.
4. Smart Multimedia sensors, the ability to capture, store, and process
audio and video signals for situation recognition and implicit interaction
purposes. This specially includes human activity recognition and
monitoring as well as socially-aware multimedia
5. Human-centric interaction, natural interaction for allowing users an
easy access to multimedia environments (search, exploration, manipulation
and control of media and devices), touch and gesture based interfaces, 3D
displays and audio immersive systems for augmented-reality.
6. Co-existence, metaphors and coordination algorithms for distributed
conflict management, mechanisms that allow users an explicit interaction
with adaptive environments.
7. Transparency and Predictability, visualization and animation of sensing
activities, decisions, and implicit interactions of ambient intelligent
systems, which allows users to understand and predict the behaviour of the
8. Device independency, device-independent realization of multi-modal
interaction, such as voice and gesture recognition.
9. Content streaming, voice communication, 3D content streaming, etc.
10. Evaluation issues, how to evaluate the added-value of multimedia
assisted interaction compared to other advanced approaches for ambient
interaction, e.g., video-based gesture interaction vs. hardware-based
11. Implementation issues, novel approaches to effectively manage the
complexity of development, Real-time, de-centralized media-processing
architectures, Middleware architectures for sensor and multimedia
12. Applications, Ambient advertising and persuasive technologies, ambient
games, ambient intelligent environments for education, Ambient
presentation of arts and cultural heritage,

Special Issue in Springer Multimedia Tools and Applications
All accepted papers that are registered and presented in the workshop are
eligible to submit an extended version to
the special issue. Please see the AIME2011 website for more details

Paper selection process:
Papers submitted to AIME must not have been previously published and must
not be currently under consideration for publication elsewhere. Authors
are invited to submit a full paper (two-column format, up to 6 pages,
including figures and tables) according to the guidelines available on the
conference website at Reviewing will be double blind.
Only electronic submissions will be accepted. Papers will be reviewed with
an emphasis on potential to contribute to the state-of-the-art in the
field. Each paper will receive at least two reviews. Selection criteria
include accuracy and originality of ideas, clarity and significance of
results, and presentation quality. All papers accepted will appear in the
main conference proceedings and will be included in the IEEE Xplore

Program Chairs:
Dr. Ali A. Nazari Shirehjini, University of Ottawa, Canada
Dr. Xenophon Zabulis, ICS, FORTH, Greece
Prof. Dr.-Ing. habil Sahin Albayrak, DAI-Labor, Germany

Important Dates:
Submission Deadline: 07.03.2011
Acceptance Notification: 10.04.2011
Camera Ready: 20.04.2011
Workshop Date: 11.07.2011
Submission Deadline (Special Issue): 20.05.2011
First Decision Notification: 20.08.2011

Ali Asghar Nazari Shirehjini: ali.nazari [at]

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