Apologies if you have seen this post more than once.
Call for Participation: CHI 2012: Workshop
CHI- GUR (Game User Research): Exploring Methodologies
The workshop is scheduled as a 2-day workshop held at Austin, Texas; co-located with ACM CHI May 5-6, 2012<http://chi2012.acm.org/>. The workshop is intended to be a gathering of current game user experience practitioners and researchers. The goal of the workshop is to expand our knowledge of the different methodologies currently in practice within the area of games user research as well as the utility and drawbacks of the different methodologies in evaluating game design issues or gaining insight about the players’ experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a wiki-style forum<http://hcigames.businessandit.uoit.ca/gur> publicly available. This will extend the discussion of topics beyond the workshop, and serve as a platform for future use.
As we engage in user experience research, we make many experimental design decisions, lay out the conditions or issues we want to explore, select methods that can evaluate or measure the variables we identified and can generate useful data or insights – in the hope that such research can lead to a better understanding of player experience and uncover game design issues. In this workshop, we will attempt to share knowledge on all these steps or methods by bringing together the community and initiate the dialogue focused on these two problems of (a) better understanding of player experience and (b) uncovering game design issues.
The workshop will be composed of a mix of presentations, panels, and breakout groups to discuss methodologies as they relate to the problems identified above. The first half-day will be presentations from participants. In the remainder of the first day and the second day we will focus on breakout sessions followed by group presentations deciphering what the groups came up with. An expert panel to disseminate the breakout sessions will follow this.
We ask interested participants to submit a short 3-4 page position paper outlining their perspective or experience in respect to methodologies they use to tackle the two problems identified above; including their expertise, the methods they use and why, and potentially a case study to make their position clear; plus a brief biography or alternatively a 30-60 second presentation video about themselves. Biographies and presentation videos will be displayed on the workshop website (http://hcigames.businessandit.uoit.ca/chigur/). All submissions should be send via email to [log in to unmask]<mailto:[log in to unmask]> with the subject line: CHI2012Workshop Submission.
Please use ACM CHI Extended Abstract format for your submissions: Word Template<http://chi2012.acm.org/chi2012extendedabstracts.doc>, LaTeX New & Improved<http://chi2012.acm.org/chi-extendedabstractsformatLaTeX.zip>, LaTeX alternative files<http://chi2012.acm.org/chi-extended-abstracts-latex-template.zip>.
Similar to CHI workshops in previous years, workshop attendees are required to register at least on day of the full CHI conference, in addition to paying a fee for the workshop. Participants will soon be able to check conference rates on the CHI 2012 website. Keep in mind that only those who have had their position papers accepted will be able to attend this workshop. After acceptance, workshop participants will be provided with a registration code by the workshop organizers, which will allow them to register for this workshop. It is our goal to disseminate the workshop results on this website as detailed as possible.
Magy Seif El-Nasr, PhD
Creative Industries: Game Design and Interactive Media
College of Arts, Media, and Design
College of Computer and Information Sciences
To unsubscribe, send an empty email to
mailto:[log in to unmask]
For further details of CHI lists see http://listserv.acm.org