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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
"Georgios N. Yannakakis" <[log in to unmask]>
Thu, 29 Oct 2009 16:40:43 +0100
"Georgios N. Yannakakis" <[log in to unmask]>
text/plain (99 lines)
(Apologies for cross-posting)
Final CfP: EvoGAMES - Extended paper submission deadline: 11/11-2009

EvoGames: 2nd European event on Bio-inspired Algorithms in Games,
Istanbul, 7th - 9th April 2010

- Invited Speaker: Kostas Karpouzis, NTUA, Greece
- Game competitions

Games, and especially video games, are now a financially and culturally
important commercial factor within the software and entertainment
industries. They  provide an excellent test bed for and application of a
wide range of computational intelligence methods including evolutionary
computation, neural networks, fuzzy systems, swarm intelligence, and
temporal difference learning. There has been a rapid growth in research in
this area over the last few years. This event focuses on new computational
intelligence or biologically inspired techniques that may be of practical
value for improvement of existing games or creation of new games, as well
as on innovative uses of games to improve or test computational

We invite prospective participants to submit full papers following
Springer's LNCS guidelines (10 pages max).

Submision Deadline:
11th November 2009

Topics include but are not limited to:
* Avatars and new forms of communication between game intelligence and
* Player satisfaction measurement and optimization
* (Semi-)automated game content creation
* Evolutionary game theory
* Human-like artificial adversaries and emotion modeling
* Authentic movement, believable multi-agent control
* Computational Intelligence in video games
* Learning in games
* Experimental methods for gameplay evaluation
* Evolutionary testing and debugging of games
* Games related to social, economic, and financial simulations
* Educational/serious games
* General game intelligence (e.g. general purpose drop-n-play Non-Player
Characters, NPCs).

Invited Speaker:
Kostas Karpouzis, National Technical University of Athens

The competitions program will be part of the 2010 Mario AI championship.

Program Committee:
Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia, Australia
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Malaga, Spain
Marc Ebner, University of TŸbingen, Germany
Anik— Ekart, Aston University, UK
Anna Esparcia Alcazar, University of Valencia, Spain
Antonio J Fernandez Leiva, Universidad de Malaga, Spain
Francisco Fernandez, Universidad de Extremadura, Spain
Mario Giacobini, Universita degli Studi di Torino, Italy
Johan Hagelbock, Blekinge Tekniska Hogskola, Sweden
John Hallam, University of Southern Denmark
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Stefan Johansson, Blekinge Tekniska Hšgskola, Sweden
Krzysztof Krawiec, Poznan University of Technology, Poland
Oliver Kramer, Dortmund University of Technology, Germany
Bill Langdon, University of Essex, UK
Pier Luca Lanzi, Politecnico di Milano, Italy
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Risto Miikkulainen, University of Texas at Austin, USA
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA

Event chairs:

Mike Preuss, TU Dortmund University, Germany, [log in to unmask]
Julian Togelius, IT University of Copenhagen (Center for Computer Games
Research), [log in to unmask]
Georgios N. Yannakakis, IT University of Copenhagen (Center for Computer
Games Research), Dennmark, [log in to unmask]

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