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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Date:
Mon, 15 Mar 2010 20:49:34 +0100
Reply-To:
"Georgios N. Yannakakis" <[log in to unmask]>
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Due to numerous requests, we have decided to extend the submission
deadline for the 2010 IEEE Conference on Computational Intelligence and
Games (CIG).

The new paper submission deadline is *** March 31, 2010 ***. Decision
notification and camera-ready deadlines will not be affected.

CIG 2010 will take place Center for Computer Games Research, IT University
of Copenhagen,
Denmark, August 18-21, 2010

http://game.itu.dk/cig2010/

Information about the conference follows
============================================================

KEYNOTES
========

by

- Steve Rabin, Nintendo of America & DigiPen, USA
- Marc Cavazza, University of Teesside, UK
- Bruce Damer, DigitalSpace, USA
- Espen Aarseth, Center for Computer Games Research, Denmark
- Johan Pfannenstill, Ubisoft Massive, Sweden

SPECIAL SESSIONS
================

- Emotion in Games - Sensing and inducing player experience and affect
- AI and Computational Intelligence for Real-time Strategy games
- Game Mining
- Computational Intelligence in Racing Games

TUTORIALS
=========

- Dan Ashlock, "So you've evolved some strategies: now what?"
- Cyril Brom, "Basic AI techniques for videogame characters"
- Christian Thurau, "Game Mining"

COMPETITIONS
============

- 2k Bot Prize
- Simulated Car Racing Championship
- Ms Pac-Man Competition
- Mario AI Championship
- RTS Competition

DESCRIPTION
===========

Games have proven to be an ideal domain for the study of computational
intelligence as not only are they fun to play and interesting to observe,
but they provide competitive and dynamic environments that model many
real-world problems. Additionally, methods from computational intelligence
promise to have a big impact on game technology and development, assisting
designers and developers and enabling new types of computer games. The
2010 IEEE Conference on Computational Intelligence and Games aims to bring
together leading researchers and practitioners from academia and industry
alike to share the latest advances in computational intelligence as
applied to games.

Topics of interest include, but are not limited to, the following:

   * Learning in games
   * Coevolution in games
   * Neural-based approaches for games
   * Fuzzy-based approaches for games
   * Player/Opponent modeling in games
   * CI/AI-based game design
   * Multi-agent and multi-strategy learning
   * Applications of game theory
   * Procedural content generation
   * CI for Player Affective Modeling
   * Intelligent Interactive Narrative
   * Imperfect information and non-deterministic games
   * Player satisfaction and experience in games
   * Theoretical or empirical analysis of CI techniques for games
   * Comparative studies and game-based benchmarking
   * Computational and artificial intelligence in:
         o Video games
         o Board and card games
         o Economic or mathematical games
         o Serious games
         o Augmented and mixed-reality games
         o Games for mobile platforms

The conference will consist of a single track of oral presentations,
tutorial and special sessions, and live competitions. The proceedings will
be placed in IEEE Xplore, and made freely available on the conference
website after the conference.

IMPORTANT DATES
===============

Paper submission deadline: March 31, 2010 (extended!)
Decision Notification:       May 15, 2010
Camera-ready Submission:    June 15, 2010
Conference starts:        August 18, 2010

IEEE CIG 2010 ORGANISING COMMITTEE
==================================

General Chairs:
Georgios N. Yannakakis and Julian Togelius

Programme Chairs:
Michael Mateas, Risto Miikkulainen and Michael Young

Proceedings Chair:
Pier Luca Lanzi

Competitions Chair:
Simon M. Lucas

Industrial Liaison Chair:
Alex Champandard

Local Organizers:
Anders Drachen, Paolo Burelli and Tobias Mahlmann

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