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Bogo Vatovec <[log in to unmask]>
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Bogo Vatovec <[log in to unmask]>
Wed, 3 Mar 1999 17:00:33 +0100
text/plain (70 lines)

First, my positive opinion:
I strongly believe that the future of human computer interaction lies in 3D
interaction models + voice.

However, 3D models and computers currently don't really do much good.  The
problem simply lies in a fact that the 3d model must be represented on a 2D
device. Therefore, it's essentially still 2D.
A simplified cognitive process goes something like:
1. Users must realize that it's a navigation model and not an animated GIF
or an add.
2. Users must realize that it's a 3D model.
3. Users must learn how to interact with this model. Visual limitations may
not accurately render 3D perspective.
4. As soon as they learn it, they click a link on a new site that uses a
standard hierarchical interaction model.

Download time and animations annoy a large number of people.

To summarize:
It depends (sic) on the purpose of your site.
1. I'd not use this model on a site that is intended for broather audience
with a variety of experience.
2. I'd use this model if I was selling Web design as "look at what we can
do", but we most likely will not do it for you :)



Bogo Vatovec, HCI Consultant
Icon Medialab, Gasstrasse 4, 22761 Hamburg, Germany
Phone: +49 40 8979 8402, Fax: +49 40 8979 8989

> -----Original Message-----
> From: ACM SIGCHI WWW Human Factors (Open Discussion)
> [mailto:[log in to unmask]]On Behalf Of Peter Merholz
> Sent: Wednesday, March 03, 1999 9:02 AM
> To: [log in to unmask]
> Subject: Simple 3D Navigation Models
> CHI-Webbies...
> Do folks here have pointers to or good ideas about 3D Navigation models?
> I'm not talking VRML here. I'm thinking something simple, such as if the
> shockwave on this page
> served as navigation,
> similar to how it works here:
> Simple and spare, but with a sense of depth. I'm working on an information
> space that could benefit from something other than the now standard
> top-horizontal-global-nav-and-left-vertical-local-nav scheme.
> Thanks,
> --peter
> ----------------------------------------------------------------------
> Peter Merholz            |
> Chief Problem Solver     |    The truth always lies somewhere
> PeterMe, Problems Solved |    in between.
>       |     -- Steve Champeon