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Tue, 21 Dec 2010 10:35:43 -0500
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10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
ICEC 2011 -- www.icec2011.org
5-8 October 2011, Vancouver, Canada

CALL FOR SUBMISSIONS

The IFIP International Conference on Entertainment Computing explores
the application of computational technology to entertainment. The conference
brings together practitioners and researchers interested in the art and
design of entertainment computing applications. ICEC welcomes submissions
on the design, engineering, application and theory of entertainment
technology. We solicit paper, poster and demonstration submissions, as well
as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format and will be published
in the ACM Digital Library. Authors of the top ten selected papers will be
invited to submit extended versions of their submissions to the Entertainment
Computing journal.

SUBMISSION DEADLINE

-- April 15, 2011, for all categories.

SUBMISSION TYPES

-- Full Technical Papers with a maximum length of 12 pages
-- Short Technical Papers with a maximum length of 6 pages
-- Poster Papers with a maximum length of 4 pages
-- Demonstration Papers with a maximum length of 4 pages
-- Tutorial/Workshop submissions with a maximum length of 4 pages

TOPICS

We invite authors to submit original papers, posters or demos in all
areas of entertainment computing including (but not limited to):

   Artificial Intelligence for Games
   Authoring and Adaptive Systems
   Computer Graphics and Visual Effects
   Computer, Video, Console and Internet Games
   Creative Entertainment Theory and Design
   Cultural Aspects of Designing and Playing Games
   Digital Broadcasting and Digital Cinema
   Digital Entertainment and Sports
   Edutainment
   Emotions and Affective Interaction
   Entertainment Robots
   Entertainment Technology, Applications, Interfaces and  Architecture
   Entertainment for Nomadic Users
   Entertainment for Sustainability
   Exergaming
   Game Physics
   Games for Health
   Human Factors of Entertainment Technology
   Human-Robot Interaction & Performance
   Impact of Entertainment Technology on Users and Society
   Integration of Interaction and Multimedia Capabilities
   Interactive Graphic Design
   Interactive Sound Design
   Interactive Television and Broadcasting
   Methodologies, Paradigms, Tools for Entertainment Applications
   Narratives / Digital Storytelling
   Natural User Interactions in Games
   New Genres of Entertainment Technology
   Procedural Content Generation
   Rich Internet Games
   Simulation/Gaming Methodologies used in Education and Research
   Smart Gadgets and Toys
   Social Computer Games
   Social Impact, Social Networking
   Sound and Music
   TransMedia, Art and Entertainment
   Ubiquitous/Pervasive Entertainment
   VR/AR/MR Entertainment Contents

FURTHER INFORMATION

The full call for papers is here:

   http://www.icec2011.org/index.php/papers

Or contact the track chairs directly:

   Papers
      Junia Anacleto ([log in to unmask])
      Nicholas Graham ([log in to unmask])

   Posters and Demos
      Kevin Stanley ([log in to unmask])

   Tutorials and Workshops
      Bill Kapralos ([log in to unmask])

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