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10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING ICEC 2011

www.icec2011.org<http://www.icec2011.org>

5-8 October 2011, Vancouver, Canada



CALL FOR SUBMISSIONS



The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.



Papers should be prepared in the Springer LNCS format and will be published in the ACM Digital Library. Authors of the top ten selected papers will be invited to submit extended versions of their submissions to the Entertainment Computing journal.



SUBMISSION DEADLINE



-- April 15, 2011, for all categories.



SUBMISSION TYPES



-- Full Technical Papers with a maximum length of 12 pages

-- Short Technical Papers with a maximum length of 6 pages

-- Poster Papers with a maximum length of 4 pages

-- Demonstration Papers with a maximum length of 4 pages

-- Tutorial/Workshop submissions with a maximum length of 4 pages



TOPICS



We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):



   Artificial Intelligence for Games

   Authoring and Adaptive Systems

   Computer Graphics and Visual Effects

   Computer, Video, Console and Internet Games

   Creative Entertainment Theory and Design

   Cultural Aspects of Designing and Playing Games

   Digital Broadcasting and Digital Cinema

   Digital Entertainment and Sports

   Edutainment

   Emotions and Affective Interaction

   Entertainment Robots

   Entertainment Technology, Applications, Interfaces and  Architecture

   Entertainment for Nomadic Users

   Entertainment for Sustainability

   Exergaming

   Game Physics

   Games for Health

   Human Factors of Entertainment Technology

   Human-Robot Interaction & Performance

   Impact of Entertainment Technology on Users and Society

   Integration of Interaction and Multimedia Capabilities

   Interactive Graphic Design

   Interactive Sound Design

   Interactive Television and Broadcasting

   Methodologies, Paradigms, Tools for Entertainment Applications

   Narratives / Digital Storytelling

   Natural User Interactions in Games

   New Genres of Entertainment Technology

   Procedural Content Generation

   Rich Internet Games

   Simulation/Gaming Methodologies used in Education and Research

   Smart Gadgets and Toys

   Social Computer Games

   Social Impact, Social Networking

   Sound and Music

   TransMedia, Art and Entertainment

   Ubiquitous/Pervasive Entertainment

   VR/AR/MR Entertainment Contents



FURTHER INFORMATION



The full call for papers is here:



   http://www.icec2011.org/index.php/papers



Or contact the track chairs directly:



   Papers

      Junia Anacleto ([log in to unmask]<mailto:[log in to unmask]>)

      Nicholas Graham ([log in to unmask]<mailto:[log in to unmask]>)



   Posters and Demos

      Kevin Stanley ([log in to unmask]<mailto:[log in to unmask]>)



   Tutorials and Workshops

      Bill Kapralos ([log in to unmask]<mailto:[log in to unmask]>)

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