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Subject:
From:
Jelle van Dijk <[log in to unmask]>
Reply To:
Jelle van Dijk <[log in to unmask]>
Date:
Tue, 23 Aug 2011 14:13:45 +0000
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===============
CALL FOR WORKSHOP PARTICIPATION
===========
Workshop: Being there: Doing it: The challenge of embodied cognition for
design
To be held at Creativity and Cognition 2011 conference
http://www.jellevandijk.org/cc11embodied
<http://www.jellevandijk.org/cc11embodied.>

Thursday, November 3rd 2011, in TSRB on Georgia Tech campus in Atlanta, USA.

organizers:
Jelle van Dijk [log in to unmask] <x-msg:[log in to unmask]>
Joep Frens [log in to unmask] <x-msg:[log in to unmask]>

The call for submissions to this workshop is now open! (see below)

This workshop offers designers/researchers a deeper understanding of
the way human beings, designed artifacts and the surrounding
environment figure in situated and embodied couplings ­ and invites
discussion of the role of artifacts within those couplings. It
investigates how to apply embodied principles to interaction design, a
complex challenge we believe deserves to be discussed amongst
designers more thoroughly than is now the case.

As designer-researchers, we approach this discussion in a creative,
Œdesignerly¹ way by combining embodied experiences, hands-on
prototyping techniques and theoretical reflections. Concrete design
proposals in the form of lo-fi prototypes will be designed, presented
and discussed within the theoretical context. We aim to contribute to
further development and linkage of embodied theory and design practice
by uncovering some of the more complex challenges embodiment presents
to design.

Target group
The workshop welcomes designers, researchers and/or artists interested
in embodied theory, in particular those working with action- or
space-oriented systems, bodily movement, tangible media, augmented
reality, intelligent systems, mobile (social) computing or related. We
aim at 20 participants (from 10 up to 25).

Workshop Program

The full-day program consists of the following activities:

1.    Introduction to Embodied & Situated Cognition
2.    Experience-objects activity & reflection
3.    Reflection, link to theory
4.    Introduction in cardboard modeling.
5.    Design case: creating first concepts.
6.    Reflections
7.    Iterating your concept: final prototype.
8.    Presenting & discussing prototypes.

9.    Group learnings: defining the main challenges for applying
embodied & situated cognition to design.

Call for submissions

Extended Deadline Aug 30th 2011.

Submit a short position paper (max 2 A4) about your work. Present your
research topic/design identity, current interests, standing questions
or design challenges. Explain the potential relevance of your work for
the workshop (what to you offer to bring along with you) and the
potential relevance of the workshop for you. (what do you expect to
take home). Send your submission in any user friendly format to
[log in to unmask]

More info at:
http://www.jellevandijk.org/cc11embodied
<https://sites.google.com/site/cc11embodied/> 

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