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From:
Pablo Romero <[log in to unmask]>
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Pablo Romero <[log in to unmask]>
Date:
Wed, 9 May 2012 12:07:46 -0500
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Affective experience in movement-based games
http://turing.iimas.unam.mx/~pablor/events/f&g/index.html
September 4th. 2012, Toulouse, France
in conjunction with Fun and Games 2012

Promoting an appropriate affective experience is a central aspect of  
games. Affective factors such as emotion, aesthetics and affective  
expression are important for games, as they can be a source of  
engagement and fun. In movement-based games, those that can use the  
user's body movements as input, the affective experience and the role  
of movement in constructing meanings has an increased relevance.

Frequently, studies in movement-based games have looked at sports to  
inspire and inform both the design of games and the way to promote  
affective experiences. While this has provided a natural initial  
platform, there are other research areas that have also studied the  
affective experience and we believe there can be a number of  
advantages in looking at them. Although not directly related with  
movement-based games, their findings could complement our  
understanding of how to conceptualise, promote and evaluate the  
affective experience in movement-based games. Some of these areas are  
embodied affect, phenomenology, human-human communication, psychology,  
aesthetics, performing arts, and product design. This workshop will  
encourage the submission of works focusing on affective experience in  
movement-based games that widen the view of the area by taking into  
account research in other fields. We anticipate that some of those  
fields could be those mentioned above but remain open to other  
alternatives that could prove relevant.

The workshop intends to foster an exchange of ideas around the notion  
of the affective experience in movement-based games and to provide an  
opportunity to explore and discuss the contribution that areas that  
have studied the affective experience can make to movement-based  
interaction gaming. It will also be used as a first step to plan a  
special issue about the topic in a suitable journal.

SUBMISSIONS

If you would like to participate in the workshop please submit a short  
position paper (up to 4 pages) outlining the contribution that a  
research area (or areas) that study affective experience can make to  
movement-based games. Examples of suitable areas are embodied affect,  
phenomenology, human-human communication, psychology, aesthetics,  
performing arts, and product design but we remain open to other  
alternatives that could prove relevant.

TOPICS


Topics and questions that could be addressed within the context of  
movement-based games include but are not limited to:

• Models of engagement (immersion, presence, flow)
• Intuitive, aesthetic, emotional and social expressive movement
• Gaming as performance
• The role of the designer’s knowledge and practice of their own  
movement in game design
• Taking physiological data into account to understand and promote  
engagement and emotion
• The impact of kinesthetic realism on emotional response to movement
• Design models, frameworks or techniques that take affect into account
• Interpretation, analysis or evaluation of the affective experience

IMPORTANT DATES

• Deadline for submission: 25th. May 2012
• Notification to authors: 15th. June 2012
• Final copy due: 29th. June 2012
• Workshop: 4th. September 2012

ORGANISERS

• Pablo Romero, UNAM
• Nadia Bianchi-Berthouze, UCLIC, UCL
• Katherine Isbister, Game Innovation Lab, Polytechnic Institute of  
New York University
• Florian 'Floyd' Mueller, Exertion Games Lab, RMIT University
• Georgios N. Yannakakis, Center for Computer Games Research, IT  
University of Copenhagen
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