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Tue, 14 May 2013 18:31:01 +0200
Dennis Reidsma <[log in to unmask]>
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Dennis Reidsma <[log in to unmask]>
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Call for Workshop proposals

ACE 2013, Netherlands

Location: University of Twente, the Netherlands
Date: November 13th-15th, 2013


May 15th, 2013:    Workshop proposal submission
May 30th, 2013:    Notification of acceptance of proposals

==== WORKSHOPS AT ACE 2013 ====

The ACE 2013 Committee invites submissions of proposals for Workshops at 
the Advances in Computer Entertainment conference, to be held in Twente, 
Netherlands, November 13th-15th, 2013. Conference workshops typically 
provide hands-on activities and/or valuable in-depth discussions of 
specific topics in computer entertainment technology. If you are working 
in an emerging area in entertainment computing, please consider 
organizing a workshop. They are an opportunity to move a new field 
forward and build a community. These workshops may consist of both 
invited and contributed talks, hands-on activities, discussions, and 
other collaborative activities that will highlight exciting new 
developments and currents trends of research.

==== DATE AND VENUE ====

ACE 2013 will take place in Bad Boekelo, the Netherlands, and partially 
at the University of Twente. Depending on the number and type of 
submitted workshop proposals, workshops may take place during one of the 
three conference days, or during a special ACE 2013 Workshop Day on the 
Tuesday immediately preceding the regular conference.


The organizers of accepted workshops will be offered the opportunity to 
contribute a short abstract to the conference proceedings (4 pages 
Springer format). Possible publication of workshop contributions is the 
responsibility of the workshop organizers.

==== SUBMISSION ====

Proposals for workshops are submitted through the conference submission 
system EasyChair at A 
workshop proposal is a 2 page PDF containing at least the following 

* Who will organize / present the workshop?
* What is the workshop, and how does the workshop contribute to ACE?
* How long does the workshop take? We generally expect workshops to take 
half a day, but if this is too long or too short, please let us know.
* What requirements does the workshop have?
* Does the workshop involve paper submissions from participants? If so, 
how will these be published?

The conference organization will take care of a room with internet and 
coffee and tea during breaks. Accepted workshops will also be announced 
on the ACE 2013 web page; workshop organizers are encouraged to also 
maintain a more complete web page about the workshop.

Proposals will be evaluated by the ACE 2013 Committee based on the 
relevance and significance of the workshop activities and potential 
interest to the conference attendees.


General Chair: Anton Nijholt
Program Chairs: Haruhiro Katayose ([log in to unmask]), Dennis 
Reidsma ([log in to unmask])
Other Chairs: The names of the other Chairs can be found on the ACE 2013 
web site


ACE has become the leading scientific forum for dissemination of 
cutting-edge research results in the area of entertainment computing. 
Interactive entertainment is one of the most vibrant areas of interest 
in modern society and is amongst the fastest growing industries in the 
world. ACE 2013 will bring together leading researchers and 
practitioners from academia and industry to present their innovative 
work and discuss all aspects and challenges of interactive entertainment 
technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting 
people across a wide spectrum of interests and disciplines including 
computer science, design, arts, sociology, anthropology, psychology, and 
marketing. The main goal of ACE is to stimulate discussion in the 
development of new and compelling entertainment computing and 
interactive art concepts and applications. All ACE participants are 
encouraged to present work they believe will shape the future, going 
beyond the established paradigms, and focusing on all areas related to 
interactive entertainment.

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