ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Jim Davies <[log in to unmask]>
Reply To:
Wed, 13 Jul 2011 09:41:14 -0700
text/plain (204 lines)
For mailing list posting:

Dear colleagues,

Registration for the 8th ACM Conference on Creativity & Cognition (C&C
2011) is now open. We cordially invite you to participate in the
conference that will be held during November 3-6 at the beautiful High
Museum of Art in Atlanta, USA.

Conference: ACM Creativity & Cognition 2011
Dates: November 3-6, 2011
Venue: High Museum of Art, Atlanta, Georgia, USA

The conference includes four keynote talks, by Guy Claxton (creativity
and learning), Sara Diamond (creativity and arts), Ben Shneiderman
(social creativity), and Atau Tanaka (creativity and music). The
conference also includes a rich arts program with live performances,
exhibits, demonstrations and panel discussions. In addition, it
includes a graduate student symposium, three tutorials and four


Please also note that we are still accepting papers for some
workshops. All workshops will be held on Thursday, November 3rd 2011,
in TSRB on the Georgia Tech campus in Atlanta, USA.

Workshop 1
Design Thinking: Creativity in Business and Education
Stefanie Norvaisas and Ami Varhalen
Half-Day workshop
Abstract: Design Thinking is a powerful mindset that inspires
creativity and collaborative problem solving. Beyond a conceptual way
of thinking, Design Thinking is doing. This proposal outlines a
half-day workshop to: introduce the idea of Design Thinking; explore
challenges and opportunities applying Design Thinking in business and
business education settings; and provide a practical hands-on learning
opportunity exploring the techniques and tools of design thinking (and
External website:
Submission Deadline: passed

Workshop 2
Being There, Doing It: The Challenge of Embodied Cognition for Design.
Jelle van Dijk and Joep Frens
Full day workshop
Abstract: This workshop introduces theories of embodied situated
cognition. It investigates how to apply its principles to interaction
design, a complex challenge that deserves to be discussed amongst
designers more thoroughly than is now the case. Participants will
combines embodied experiences of tool-use, hands-on prototyping and
theoretical reflection. Concepts for a concrete challenge will be
prototyped and discussed in relation to theory. We aim to contribute
to further development and linkage of embodied theory and design
practice by uncovering some of the more complex challenges embodiment
presents to design.
External website:
Submission deadline: July 30, 2011

Workshop 3
Semi-Automated Creativity: Software as a Creative Collaborator
Jimmy Secretan
Full day workshop
Abstract: This document proposes a workshop titled Semi-Automated
Creativity: Software as a Creative Collaborator for Creativity and
Cognition 2011. The workshop will focus on how machine learning and
artificial intelligence techniques can help transform software’s role
from handling the mundane chores of creative design to being engaged
as a peer.
External website:
Submission Deadline: July 15, 2011

Workshop 4
Beyond the Binding: Exploring the Future of the Book
Natalie Freed, Jie Qi, Cristina Sylla and Pedro Branco
Full Day workshop
Abstract: We have reached a special moment in the story of the book:
today’s youngest generation will experience literature in a vastly
different way than the generation preceding. What we call a book has
always morphed over time, but digital capabilities and the ubiquity of
mobile electronics are changing the landscape at an unprecedented
pace. This workshop will be a forum for creative exploration and
discussion of the future of the book, motivated by this particular
historical moment and a desire to bring together researchers from
diverse backgrounds who are working on book-related technologies. We
will share and document visions, approaches, and techniques.
External website:
Submission deadline: July 15, 2011


Please also note the tutorials associated with the conference. All
tutorials will be held on Thursday, November 3rd 2011, in TSRB on the
Georgia Tech campus in Atlanta, USA.

Tutorial 1
Designing with Human Memory in Mind
Tom Hewett
Full day tutorial
The focus of this tutorial is on introducing some theoretical and
practical aspects of how people remember information and the events of
their lives. The presentation is highly interactive and relies upon
“minds-on” activities supplemented with mini-lectures. Many
demonstrations and exercises illustrate different aspects of the
workings of long- term memory, of short-term memory, and of the
relationships between them. In this tutorial you will gain insights
about how to take advantage of some of these capabilities in designing
for your most important interaction component, the human mind. You
will gain insights into criteria for evaluation of computer-based
cognitive support tools, etc. for their compatibility with how human
memory actually works. You will also gain insights into how to take
personal advantage of improving these capabilities. Extended examples
and thought questions in the notes provide illustrations of how the
knowledge gained might be applied to design and evaluation of
cognitive support systems or memorable information structures. While
many of the examples are based on computing device design ideas, they
have applicability to the design of many different artifacts for human
use. The approach to the material is reflective and the course is not
intended for the person seeking "instant" or pre-packaged solutions
for the problems of this week's project.

Tutorial 2
Computer‐Based Story Generation
Rafael Perez y Perez
Half day tutorial
Narrative generation has always played a relevant role in human
societies all around the world. We can tell a story through writing,
talking, singing, painting, and so on. “Most scholars now see
narrative… and a host of rhetorical figures not as ‘devices’ for
structuring or decorating extraordinary texts but instead as
fundamental social and cognitive tools” (Philip Eubanks (2004).
Poetics and Narrativity: How texts tell stories. In C. Bazerman & P
Prior (eds.) What Writing Does and How It Does It. Mahwah, New Jersey:
Lawrence Erlbaum Associates). So, to study narrative generation is to
study ourselves. Computers are an important research tool. Computer
models of creativity, particularly those focused on narrative
generation, have proved to be a source of interesting information.
This tutorial aims to provide an introduction to work in
computer‐based storytelling. Any person interested in the study of
creativity, and in particular in the study of narrative generation,
should join this tutorial. Its purpose is to provide a basic
understanding of the general principles employed on the construction
of computer models of writing and to analyse what we can expect from
such models. To achieve these goals we will briefly review some
computer models of plot generation, point out and compare their core
characteristics, study in more detail a plot-generation program and
play with MEXICA‐impro, a computer model of writing. We expect to have
a very dynamic tutorial with lots of interaction between the
participants and the instructors.

Tutorial 3
Biologically Inspired Design
Jeannette Yen and Marc Weissburg
Full day tutorial
Biologically-inspired design (BID) is a problem solving method that
uses analogies between human and natural processes in to identify
natural (biological) principles relevant for solving human problems.
BID allows practioners to identify and extract novel solution
principles used in the biological realm, and then apply them to human
problems. Because natural systems frequently use different solution
principles than those from the engineering domain, BID has the
capacity to increase design creativity and novelty. Workshop
participants will learn how to develop appropriate analogies between
natural and human systems, and mine natural solutions for principles
that will allow them to create innovative and sustainable products and
processes. Lecture and practice sessions will emphasize how to
identify natural solutions relevant to given design challenges, assess
and apply those principles to specific product design. Students will
be introduced to problem solving techniques (Analogical based
reasoning, structure-behavior-function representation, problem
decomposition) to enable the transference of natural to human
solutions, examine case studies of successful BID products, and learn
appropriate interdisciplinary language to facilitate future
collaborations with biologists in the context of design. Tutorials and
exercises are constructed to allow the participants to apply
principles to a self-selected design challenge, and the workshop
concludes with short presentations that describe how participants have
developed their analogies between human and biological systems, and
potential relevant solution principles.


We look forward to meeting you at the conference!

Ashok Goel, General Chair
Ellen Do, Graduate Symposium Chair
Chien-Sing Lee, Workshops Chair
Andres Gomez da Silva Garza, Tutorials Chair
Ali Mazalek, Treasurer
Brian Magerko and Kurt Luther, Local Chairs
Jim Davies, Evan Barba and Jill Russek, Communication Chairs
Fox Harrell, Brian Magerko, Yukari Nagai & Jane Prophet, Program Chairs

Details at the conference website (
Please send all inquiries to ([log in to unmask]).

                To unsubscribe, send an empty email to
     mailto:[log in to unmask]
    For further details of CHI lists see