Call for participation: CHI 2013 Workshop - Workshop for Gamification and Serious Games in Healthcare (WS-GSGHC)
22 February 2013: Full Paper Submissions
15 March 2013: Notifications of acceptance
Website: South CHI
2013 - http://southchi.org/
01-03 July 2013
The demographic change and the graying society
is a global challenge for many countries around the world. Increasing numbers
of old and frail people, limited numbers of caregivers and exploding costs in
the health care system require new and innovative approaches to support
care-givers, care-recipients, as well as
families. It is of uttermost importance that novel approaches do not only
address the seniors as passive care-recievers but conceptualize them as active
parts of the caring situation, supporting care requirments and actively
overtaking responsibility for maintaining own health.
Using Serious Games and gamification proves a
suitable tool to help people stay fit and healthy for longer, to support
rehabilitation measures and to learn about illnesses, their prevention, their
cure or successful strategies to cope with illnesses and maintain a quality of
life. Still, games for health are not yet suitable for the mass market. It is
not yet clear, how games for health can be made not only useful, but also
enjoyable and fun and accepted by people of all genders, ages, education levels
and technology experience.
The workshop is intended for researchers,
industry and practitioners from various domains working in areas from
healthcare to gerontology, who use or want to use serious games and
gamification. Primary goal of the workshop is to present state-of-the-art
research and to build and intensify a network of researchers and practitioners.
Topics that can be discussed during the workshop range from new and innovative
approaches for rehabilitation, motivation to prevent illnesses, using games for
educating medical professionals, acceptance of games in healthcare and
usability of these games.
The workshop is intended as a meeting-point for
researchers and practitioners from different backgrounds and disciplines who
work in the area of healthcare and apply methods from serious gaming and
gamification. The workshop should bring together gerontologists, computer
scientists, physicians, as well as psychologists, sociologists and ethicists to
discuss the possibilities, limitations and consequences of games and
gamification in healthcare.
Should be original and not submitted and/or
published in other journals or conferences. There is a peer-review procedure
intended, thus workshop committee members, external reviewers as well as
potential authors will review the submissions. Papers selected by the Workshop
Committee will be presented at the workshop and afterwards published in the
Lecture Notes in Computer Science (LNCS) Series.
Papers should be 8 to 12 pages long including
all figures and references.
The format should be according to the LNCS
format and submitted to the conference system as a single PDF file. Submissions
must be fully anonymous, with no author names, affiliations acknowledgements,
or obvious references. The submission should begin with a title, abstract and a
list of key words.
All paper should be submitted no later than February 22nd 2013 via the SouthCHI
Notification will be given no later than March 15th 2013.
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http://www.comm.rwth-aachen.de/index.php?article_id=657&clang=0“>Philipp Brauner</a> is a researcher at
the Human-Computer-Interaction Center (HCIC) at RWTH Aachen University and a
member of the eHealth Research Group, a DFG-funded Excellence University
program of RWTH Aachen University. He has an interdisciplinary academic
background in computer science and psychology. Currently he is working with an
interdisciplinary team on serious exer-games for elderly. He is a distinguished
member of IDEA league’s doctoral school in aging and sustainability.
Previously, Philipp was a researcher at the Computer Supported Learning
Research Group at RWTH Aachen University.
www.comm.rwth-aachen.de/index.php?article_id=59“>Prof. Dr. Martina Ziefle</a> is Professor
for Communication Science at RWTH Aachen University, Germany and head of a
research group at HumTec (Human Technology), an interdisciplinary project house
at RWTH Aachen University, funded by the Excellence Initiative of the German
federal and state governments. HumTec aims at fostering high-level
interdisciplinary research between the humanities/social sciences and the
engineering/natural sciences. Martina received a diploma in psychology from the
university of Würzburg and the PhD in psychology from the Unviersité of
Martina Ziefle’s research at HumTec addresses
human factors in different technology types and using contexts, taking demands
of user diversity into account. Her methodological competence regards the
experimental and empirical evaluation of human computer interaction. A special
research focus is directed to the usability of mobile devices, which are
increasingly used in novel contexts, e.g. in the eHealth field. In addition to
teaching and directing research on campus, Prof. Ziefle leads various projects
funded by industrial and public authorities, dealing with the interaction and
communication of humans with technology. Her main research concern is to shape
technology innovation in ways that technology development is truly balanced
with the human factor.
http://dshs-koeln.de/wps/portal/geron_de/home/institut/Personalverteilersitearea/wissMitarbeitersitearea/Marston?WCM_PORTLET=PC_7_D5U2AB1A08O2F02VBT4SFJ20K0_WCM&WCM_GLOBAL_CONTEXT=/wps/wcm/connect/geron_de/home/institut/Personalverteilersitearea/wissMitarbeitersitearea/Marston“>Dr. Hannah Marston</a> is a post-doctoral
fellow at the Institute of Movement and Sport Gerontology, at the German Sport
University, Cologne. Currently, Hannah is working on an EU-funded project
(iStoppFalls) with six additional consortium partners (Austrian Institute of
Technology, Neuroscience Research Australia –Sydney, University of Siegen,
Kaasa-Dusseldorf, Philips-Netherlands and Institute of Biomechanics-Valencia).
Hannah has several areas of research interests which include: gender, rural
ageing, gerontology, age cohorts (baby boomers, oldest old (85+), centenarians
etc.) HCI, video games/theory/design/engagement (technology), social
networking, rehabilitation and tele-health technologies.
Previously, Hannah was elected by members of the
Gerontological Society of America (GSA) to represent the emerging scholar and
professional organization (ESPO), the student arm of the organization as the
Technology Chair. Additionally, while undertaking this role, Hannah also
represented the study body on the membership committee. Furthermore, she has
been an active member of the student body for the British Society of
Gerontology (BSG) and at present, Hannah is working with three colleagues from
University of Kentucky, Eindhoven University of Technology and Syracuse
University in setting up the student chapter for the International Society of
Gerontechnology (ISG). Hannah has actively volunteered to review papers for
several conferences (GSA, BSG, CHI, ISG) and is currently a member of the
editorial board for the Computer Games Journal.
Dr. Wiebren Zijlstra</a> is head of the Institute of Movement and Sport
Gerontology at the German Sport University Cologne. After graduating in Human
Movement Sciences at the University of Groningen in The Netherlands, he worked
at the University of Freiburg in Germany. He received his PhD at the Medical
Faculty of the University of Groningen. Until June 2012, he worked as an
associate professor at the University Medical Center Groningen. His research
and teaching focus on physical activity and its relationships with physical and
cognitive functioning in older people. Special interests include locomotion and
balance, the use of mobile technology for mobility assessment and monitoring,
neuro-mechanical adaptability, and interventions to improve health span. In
addition to local and national projects, he is involved in several EU funded
projects which address new ways to support mobility and independent functioning
in different groups of older adults.
Deutsche Sporthochschule Köln
Institut für Bewegungs-und
Am Sportpark Müngersdorf 6 - 50933
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