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Anders Morch <[log in to unmask]>
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Anders Morch <[log in to unmask]>
Sat, 7 Jul 2012 12:20:16 +0200
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 First call for papers:
 Workshop on Collaborative learning as design activity

 In conjunction with NordiCHI 2012, October 14, Copenhagen, Denmark

 The general themes are Interfaces supporting learning and Empirical 
 studies of active learners, and more specifically Wiki-inspired 
 collaborative learning systems that combine the best ideas of visual 
 models, end-user modifiable interfaces and collaborative inquiry 

 Interactive learning environments invite a broad spectrum of 
 participation. On one end of are interactive models of complex 
 phenomena. For example in science learning, simulations of natural and 
 artificial (mechanical, electrical, etc.) phenomena can be an effective 
 way to represent complex relationships underlying a scientific law. On 
 the other end, social learning environments stimulate discussion of 
 ideas and clarification of issues by a process of collaborative inquiry, 
 often guided by more knowledgeable people (e.g. teachers, mentors, and 
 parents). Whereas individual learning refers to the difference between 
 what a learner can perform independently compared to what he or she 
 previously could perform only by guidance (“knowledge in the head”), 
 social learning refers to what a group of learners can produce together 
 as well as the process leading up to it (“knowledge in the world”).

 Social media have enabled interactive learning environments to more 
 fully reach the “social end” of the spectrum, whereas advances in user 
 interface and interaction techniques for ubiquitous computing and mobile 
 devices have improved access to and manipulation of models of scientific 
 phenomena. It is when users become content producers and not merely 
 consumers of information and the power and control are shifted from 
 designated experts to a broader network of competent practitioners that 
 the learning potential of social media will be fully realized. Thus, we 
 feel that by combining interactive models with social sharing (or 
 applying wiki principles to interactive learning environments) may prove 
 invaluable in designing collaborative learning systems. In other words 
 we aim for multiple perspectives on collaborative learning as a design 

 QUESTIONS TO BE EXPLORED (including but not limited to):
 --What types of interactive learning environments can stimulate 
 productive learning?
 --How to leverage libraries of reusable learning components (from 
 learning objects to apps)
 --What are the strengths and weaknesses of Wiki-based environments as 
 model for integrated learning environments?
 --What should be the level of abstraction of a graphical model to 
 stimulate agency, and to what extent should the models be informed by 
 theory and principles?
 --How to view learning as a design process and leverage previous work 
 on design to create new models of inquiry learning
 --What should be the “unit of design” of a design-inspired learning 

 --Common themes for project proposals at the Nordic (e.g. Nordforsk) 
 and European levels (e.g. Horizon 2020), international 
 cross-collaboration, but also towards national funding agencies that 
 invite international cooperation
 --Creating a network of researchers with the aim to publish a 
 collection of papers in a special issue of a reputable journal.

 -- Deadline for short/positions papers: August 20th, 2012
 -- Notification of acceptance: September 1st, 2012

 --Anders Kluge, InterMedia, University of Oslo, Norway
 --Teemu Leinonen, Media Lab, Alto University, Finland
 --Anders Mørch, InterMedia, University of Oslo, Norway
 --Li Zhu, Computer Science and Communication, University of Milan, 

 More information:

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