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Lennart Nacke <[log in to unmask]>
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Date:
Mon, 10 Jun 2013 11:19:16 -0400
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GAMIFICATION 2013 Conference: Call for Participation

*Gamification 2013: Gameful Design, Research, and Applications* is a new
international and interdisciplinary conference with a focus on researchers
and professionals in gamification. Gamification uses game design to make a
system that primarily supports non-game tasks more fun, engaging, and
motivating. We invite a wide variety of research and applications to be
submitted for presentation and showcasing at the conference.

The goal of the conference is to demonstrate current high quality research
in gamification and encourage discussion of this research as a foundation
of the future of gamification. To this end, the conference will feature
streams that blend academic research and experimental applications with
industry and non-profit examples, results and procedures.

We seek to understand the research necessary for increasingly effective
implementation of gamification in business, health, education, and
entertainment. We welcome presentations of research projects, gamification
successes and failures, unanswered questions about gamification, criticisms
of gamification, gamification metrics and processes, methods of
gamification commercialization, and more.

*IMPORTANT DATES*

May 6  *Submission system opens*<https://precisionconference.com/~gamification>
June 6 - *Registration opens* <http://www.regonline.ca/gamification2013>
*June 21 <x-apple-data-detectors://7>*  Deadline for full papers, short
papers, Gamification Student Design Competition and industry/non-academic
presentations
August 1 <x-apple-data-detectors://8>  Accept/Reject decision of the
committee
August 1 <x-apple-data-detectors://9>  Poster, Demo Submission Deadline
August 30 <x-apple-data-detectors://10>  Camera-ready submission
October 2-4 <x-apple-data-detectors://11>  Gamification 2013 Conference in
Stratford, ON

*SUBMISSIONS*

Gamification 2013 is open for research paper submissions and industry
submissions. Please note that we only allow professionals affiliated with a
company to submit to the industry track. Researchers should submit to the
research track. We are looking for gamification researchers and
professionals from but not limited to the following backgrounds:

         Game Design

         Human-Computer Interaction

         Psychology

         Computer Science

         Game Studies

         Education

         User Experience and Interaction Design

         Communication Science

         Social Sciences and Humanities

*Research Paper Submission Types*

We encourage the following research paper submission types:

*Full Research Papers (8 pages in ACM SIGCHI format, 20 minute presentation)
*

Full Research papers published at Gamification 2013 are archival
publications (and will be available in the conference proceedings in the
ACM DL). Full research papers should describe your original research
contributions. Papers must report new research results that represent a
contribution to gamification research. They must provide sufficient details
and support for the presented results and conclusions. They must cite
relevant published research or experience, highlight novel aspects of the
submission, and identify the most significant contributions to the
gamification community. We evaluate papers based on originality,
significance, quality of research, quality of writing, and contribution to
conference program diversity. They are a significant research contribution
including the areas involved in gamification. All submissions should be
formatted according to the ACM SIGCHI word template. The papers must not be
longer than 8 pages (including your references). Your papers will be
subject to blind peer reviewing and all identifying information about
authors needs to be removed from the submitted manuscripts. Citations to
your own work must not be anonymous, but should be described in a way that
does not reveal you as the author of the cited work. Full research papers
must be submitted using the Precision Conference system for Gamification
2013. You may submit a video figure to support your paper.

*Works-in-Progress Short Papers (4 pages in ACM SIGCHI format, 10 min short
paper talk)* or *Posters (2 pages in ACM SIGCHI format, poster presentation
at the conference)*

Posters and Short Papers provide a unique opportunity for breaking results
and late in-progress work to be presented to the gamification community.
Submissions should be in the form of a 4-page ACM SIGCHI paper. Accepted
submissions will be presented as a poster at the conference. Short papers
will be peer-reviewed and archived in the proceedings. Poster papers will
be juried and archived separately.

*Gamification Student Design Competition (2 pages describing the gamified
content or service in ACM SIGCHI format)*

The Gamification Student Design Competition will provide a unique
opportunity for students to showcase their gamification systems and
designs. Students will need to submit a link to a short video trailer and
explanation of the gamified system on YouTube or Vimeo. A 2-page
description of the system and approach in ACM SIGCHI format is also
necessary as well as proof of student status. A gamification jury panel
will judge the submissions and invite the best submissions for presentation
at the conference, where a panel of experts will make the final decision on
which gamified system wins the competition.

*Demos (2 pages in ACM SIGCHI format, working demo at the conference)*

The interactive gamification demo event will showcase the latest
gamification tools, techniques, and systems created by academic or
industrial research groups. You will be provided with space and time at the
conference to showcase your demos to the conference audience.

*Industry and Non-Academic Submission Types*

If you are a presenter from a company or other non-academic organization,
you must submit your full deck of slides and all other presentation
materials (videos, etc.). Unlike research papers, these will not be blindly
reviewed, so the materials may include, for example, all applicable names,
brands, but we strongly discourage evangelistic presentations. A central
goal of the conference is to engage academics and non-academics in open
discussion of gamification practices and examples, and especially to map
current and future practices to current and future research, and to this
end we strongly encourage the presentation of examples for the purpose of
precisely such discussion. We also actively seek presentations on examples
and methods of gamification commercialization.

*INDUSTRY SUBMISSIONS*

We encourage the following industry submission types:

*Panel (40 minutes)*
Panels encourage debate among panelist with often different viewpoints on a
particular topic. A panel session combines these viewpoints with the help
of a moderator. We prefer you submitting an overview of the topic you would
like to touch on and the nomination of a moderator. The panel should not
feature more than 5 people on it (including the moderator). All panelists
and the moderator must be confirmed before your submission. There is a very
limited number of panel slots.

*Conference Presentation (20 minutes)*
This is a standard industry conference presentation preferably with one
speaker only. We would like to see case studies of gamification and best
practices from industry here.

*Roundtable (40 minutes)*
Roundtables are small discussion groups facilitated by several moderators.
These are limited to 30-40 attendees in a room. Moderators will need to
have a list of topics prepared and help propel the discussion in the group
forward. Roundtables are meant to inspire and encourage the exchange of
ideas. Audience participation is key, so discussing topics that are likely
to evoke different viewpoints is going to be best for this format.

*Demos*
Posters are cutting edge overviews of white papers and recent exciting
industry and research work. Poster presenters will need to be at the
conference and present the content of their posters at a designated
timeslot.

*Workshops (variable)*
Please contact us individually if you would like to run an industry
workshop for the conference.
Review Process: Full Research Papers

We selected a program committee of experts in human-computer interaction
and game research to lead the scientific review process. Once your paper is
submitted as a blind manuscript in the correct ACM SIGCHI format, our
program committee will assign at least 3 peer reviewers to each submission
and ensure to receive high quality reviews back from them. The PC members
will then weigh in with their own opinion about the paper and summarize the
individual reviews, essentially meta-reviewing the paper and putting
forward a suggestion of accept or reject to the conference chairs. The
conference chairs will then deliberate in close communication with the
committee members about the acceptance of papers. Papers eventually get a
recommendation on including certain changes before camera-ready submission
and acceptance might be tentative until those changes are included. Once
accepted, paper authors are required to present their paper at the
conference.
Review process: Industry and Non-Profit Submissions

A team of six representatives from non-academic organizations will review
all submissions from companies and non-profits. While the showcasing of
successful implementations of gamification is certainly a goal, the
committee will also look specifically for presentations that raise
questions about gamification, that encourage discussion and critique, or
that address research needs.


-- 
Lennart Nacke, Ph.D.
Assistant Professor for HCI and Game Science
Faculty of Business and Information Technology
University of Ontario Institute of Technology
http://hcigames.businessandit.uoit.ca
http://www.acagamic.com

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