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"Georgios N. Yannakakis" <[log in to unmask]>
Reply To:
Georgios N. Yannakakis
Tue, 11 Dec 2012 09:04:06 +0000
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Foundations of Digital Games 2013
Extended Submission Deadline: Call for papers, panel proposals, doctoral consortium

14-17 May 2013
Chania, Crete, Greece

Full paper, panel and DC paper submission deadline is extended to *Dec-21*

Keynote talks by
- Kenneth O. Stanley, University of Central Florida, USA
- Hanna Wirman, Hong Kong Polytechnic University
More keynotes to be announced


We invite researchers and educators to submit to FDG 2013 and share
insights and cutting-edge research related to game technologies and
their use. FDG 2013 will include presentations of peer-reviewed
papers, invited talks by high-profile industry and academic leaders,
panels, and posters. The conference will also host a technical demo
session, a Research and Experimental Games Festival, several workshops
and a Doctoral Consortium. The technical demo session will include
novel tools, techniques, and systems created for games. The Research
and Experimental Games Festival will showcase the latest experimental
and research games. The Doctoral Consortium serves as a forum for
Ph.D. students to present their dissertation research, exchange
experiences with peers, discuss ideas for future research and receive
feedback from established games researchers and the wider FDG

Important dates

Papers, panel proposals, doctoral consortium:
* Submission (extended): 21 December 2012
* Notification: 1 March 2013
* Camera-ready: 18 March 2013

Research and experimental game festival:
* Submission: 13 January 2013
* Notification: 22 February 2013
* Camera-ready: 18 March 2013

Posters and demos:
* Submission: 4 March 2013
* Notification: 18 March 2013
* Camera-ready: 31 March 2013

Full papers
Full papers must not exceed 8 pages in length. Authors should submit
to either the general conference or one of the following tracks:

* Game studies, social science track (games, players, and their role in society
  and culture)

* Game studies, humanities track (aesthetic, philosophical, and ontological
  aspects of games and play)

* Game design (methods, techniques, studies)

* Serious games (building and evaluating games for a purpose, learning in games)

* Game education (preparing students to design and develop games)

* Artificial intelligence (agents, motion/camera planning, navigation,
  adaptivity, procedural content generation, dialog, authoring tools)

* Game technology (engines, frameworks, graphics, networking, animation)

* Interaction and player experience (game interfaces, player metrics, modeling
  player experience)

Panel submissions should be in the form of a 2-page extended abstract
describing the focus of the panel, providing a list of confirmed speakers, and
indicating their areas of expertise relative to the topic. We encourage both
debate-style panels that include representatives advocating several positions
on a topic of disagreement, and emerging-area style panels that consolidate and
explain recent work on a subject of interest to the FDG community.

Research and experimental games festival

The Festival is designed to showcase playable games that are experimental or
have a research component. Submitted games could be significant because they
are designed to answer a research question or experiment with the design
process, or because their technological components represent research
advancements. Works in progress are permitted, but the game will ideally
include at least one playable level (or comparable unit of play time). Works
that have not yet reached this stage may be more suitable for the conference
demo track. In addition to submitting the game, submissions should also include
a 2–4 page writeup of the project. The text should outline the game's research
context, and how the work demonstrates rigor in methodology and a contribution
to knowledge. Submissions should also include a link to the game hosted on your
own server or one of your choosing. We welcome and encourage works exploring a
variety of disciplinary approaches and methodologies, including
interdisciplinary collaborations. It is the responsibility of the contributor
to ensure all necessary information is accessible at all times during the
judging period (13 January 2013 to 22 February 2013).

Posters and demos
The poster and demo track provides a forum for late-breaking and in-progress
work to be presented to the community. Submissions should be in the form of a
2-page extended abstract. The interactive technical demo event will showcase
the latest tools, techniques, and systems created for games by academic or
industrial research groups. (Playable games should instead be submitted to the
Research and Experimental Games Festival.)

Doctoral consortium
We invite PhD students to apply to the Doctoral Consortium, a forum to provide
PhD students with early feedback on their research directions, from fellow
students, researchers, and experienced faculty in the area. The consortium is
intended primarily for PhD students who intend to pursue a career in academia,
who will soon propose, or have recently proposed, their research. To apply,
doctoral students should submit a CV, a 3-page extended abstract describing
their proposed research, and a support letter from their PhD advisor. The
abstract should address the goals of your research, the proposed approach and
how it differs from prior work, any results you may have, and your plans for
completing the work. Invited Doctoral Consortium students will give a
presentation and present a poster at the conference.

Organizing committee

General chairs: Georgios N. Yannakakis and Espen Aarseth
Program chairs: Kristine Jørgensen and James Lester

Proceedings chair: Mark J. Nelson
Workshops chair: Julian Togelius
Industrial relations chair: Alessandro Canossa
Local chairs: Kostas Karpouzis and Alexandros Potamianos

Track chairs: Kevin Kee, Rilla Khaled, Olli Leino, R. Michael Young,
              Jose Zagal, Torill Mortensen, Rafael Bidarra, Anders Drachen

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