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Advances in Human-Computer Interaction Journal

 

Call for Papers

 

Special Issue on Computer Games in Education

http://www.hindawi.com/journals/ahci/si/976985/cfp/

 

Manuscript due: Sunday,  1 July 2012

 

Demands for lifelong learning as well as new technology trends, such as
mobile technologies and ubiquitous access to information and people, have
changed the way we acquire knowledge and skills. Nowadays, children grow
using interactive technology; their preferred interaction and learning
styles are different from their parents'. The shift from learning by
interacting with predefined information sources, a teacher and/or a
textbook, to learning by engaging with multiple and interactive information
sources and people (social networks, online content) requires alternative
learning methods. Adults and even seniors are challenged with the need to
continuously increase their knowledge and learn new things throughout their
lives. New styles of learning require new ways of teaching. Demands exist
for new learning experiences which are mobile, interactive, and engaging.
Game-based learning is considered to be an effective tool for learning;
recent trends in this space use mobile devices (m-learning). The design of
edutainment systems draws on recent advances in video games from the
entertainment field as well as advances in augmented reality and mobile
devices for delivering new learning experiences. The goal of this special
issue is to publish the most relevant works related to the main topic that
will contribute to the improvement of the computer games in education.

 

We invite authors to contribute with high quality, original research
articles as well as review articles. Potential topics include, but are not
limited to:

 

·         Game-based learning and m-learning systems

·         Serious gaming and gamification concepts focused on learning and
training

·         Augmented/mixed reality game-based learning and m-learning systems

·         Design of new hardware and software solutions

·         Interaction methods and user evaluation in applications

·         Applications designed to be used by disabled people

·         Location-based games and ubiquitous technology

·         Ubiquitous learning

·         Tangible, embedded, and embodied interaction for edutainment

·         Interactive (smart) toys

·         Collaborative game environments for learning

 

Lead Guest Editor

M. Carmen Juan, Instituto de automática e informètica industrial,
Universitat Politècnica de València, Valencia, Spain

 

Guest Editors

Leila Alem, CSIRO ICT Centre, P.O. Box 76, Epping, Sydney, NSW 1710,
Australia

Christian Geiger, Department of Media Mixed Reality and Visualization
(MIREVI), Duesseldorf University of Applied Sciences, Duesseldorf, Germany

Owen Noel Newton Fernando, Keio-NUS CUTE Center, Interactive and Digital
Media Institute, National University of Singapore, Singapore

Teresa Romão, Faculdade de Ciências e Tecnologia da Universidade Nova de
Lisboa, Caparica, Portugal

 


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