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Date:
Mon, 2 Jan 2012 12:50:10 -0500
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"Seif El-Nasr, Magy" <[log in to unmask]>
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"Seif El-Nasr, Magy" <[log in to unmask]>
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Apologies if you got this CFP more than once.

Please see the new submission information update.

Please circulate. 

Thank you,

-- 
Magy Seif El-Nasr, PhD
Associate Professor



>
>CALL FOR PARTICIPATION: CHI WORKSHOP ON GAME USER RESEARCH
>**************************************************************************
>*********
>CHI-GUR (Game User Research): Exploring Methodologies
>http://hcigames.businessandit.uoit.ca/chigur/
>**************************************************************************
>*********
>Important Dates:
>
>January 13, 2012 - Submissions Deadline
>February 2, 2012 - Acceptance Notification
>May 5-6, 2012 - Workshop
>**************************************************************************
>*********
>
>The workshop is scheduled as a 2-day workshop held at Austin, Texas;
>co-located with ACM CHI May 5-6, 2012. The workshop is intended to be
>a gathering of current game user experience practitioners and
>researchers.
>
>The goal of the workshop is to expand our knowledge of the different
>methodologies currently in practice within the area of games user
>research as well as the utility and drawbacks of the different
>methodologies in evaluating game design issues or gaining insight
>about the playersı experience. The outcome of the workshop will be a
>collection of lessons from the trenches and commonly used techniques
>published in a wiki-style forum publicly available. This will extend
>the discussion of topics beyond the workshop, and serve as a platform
>for future use.
>
>As we engage in user experience research, we make many experimental
>design decisions, lay out the conditions or issues we want to explore,
>select methods that can evaluate or measure the variables we
>identified and can generate useful data or insights ­ in the hope that
>such research can lead to a better understanding of player experience
>and uncover game design issues. In this workshop, we will attempt to
>share knowledge on all these steps or methods by bringing together the
>community and initiate the dialogue focused on these two problems of
>(a) better understanding of player experience and (b) uncovering game
>design issues.
>
>Workshop Organization
>***************************
>The workshop will be composed of a mix of presentations, panels, and
>breakout groups to discuss methodologies as they relate to the
>problems identified above. The first half-day will be presentations
>from participants. In the remainder of the first day and the second
>day we will focus on breakout sessions followed by group presentations
>deciphering what the group came up with. An expert panel to
>disseminate the breakout sessions will follow this.
>
>Submission Information
>***************************
>We ask interested participants to submit a short 3-4 page position
>paper outlining their perspective or experience in respect to
>methodologies they use to tackle the two problems identified above;
>including their expertise, the methods they use and why, and
>potentially a case study to make their position clear; plus a brief
>biography or alternatively a 30-60 second presentation video about
>themselves. Biographies and presentation videos will be displayed on
>the workshop website (http://hcigames.businessandit.uoit.ca/chigur/).
>All submissions should be sent via easy chair:
>https://www.easychair.org/conferences/?conf=gurchi2012
>
>Submission Format
>***************************
>Please use the ACM CHI Extended Abstract format for your submissions:
>Word Template, LaTeX New & Improved, LaTeX alternative files. See also
>the CfP online: http://goo.gl/ddkIa
>
>Registration
>***************************
>Similar to CHI workshops in previous years, workshop attendees are
>required to register for at least one day of the full CHI conference,
>in addition to paying a fee for the workshop. Participants will soon
>be able to check conference rates on the CHI 2012 website. Keep in
>mind that only those who have had their position papers accepted will
>be able to attend this workshop. After acceptance, workshop
>participants will be provided with a registration code by the workshop
>organizers, which will allow them to register for this workshop. It is
>our goal to disseminate the workshop results on this website as
>detailed as possible.
>
>
>Workshop Organizers
>***************************
>Magy Seif El-Nasr, Northeastern University
>Heather Desurvire, Behavioristics, Inc.
>Lennart Nacke, University of Ontario Institute of Technology
>Anders Drachen, Aalborg University
>Regina Bernhaupt, University Paul Sabatier, Toulouse III
>Katherine Isbister, NYU-Poly
>Licia Calvi, NHTV Breda University of Applied Sciences
>
>Website
>***************************
>http://hcigames.businessandit.uoit.ca/chigur/

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