ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Reply To:
Wed, 26 Apr 2006 14:46:25 -0400
text/plain (123 lines)
2006 DIS (Designing Interactive Systems) Workshop

On the Process of Game Design 

25 June 2006

Call for Participation


The game design process is largely driven by practice; while some work has
been done to address theoretical foundations for game design, this work has
been done only in academia. These two communities rarely come together to
discuss their perspectives on design theories or processes. As a result,
both communities work in isolation. The game industry works at the level of
individual games, but academics are concerned primarily with theoretical
foundations and broad scope. The goal of this workshop is to start a
dialogue between the two communities and generate general themes and
underlying theories. From a practical side, these theories will aid game
designers in constructing games, help tool designers build better tools that
allow designers, and support the research goals of academia. More broadly,
these theories should help the two communities integrate, making science
more relevant to practice and practice more viable.


This workshop will include participants from a variety of backgrounds,
including art, architecture, game studies, and computer science, and will
also include academics and practitioners. The workshop will be composed of
interactive sessions in which participants engage in hands-on applications
of specific theories, as well as discussions about design processes.


We are looking for papers that address the game design process, including
game tuning, design theories, design frameworks, multi-disciplinary aspects
of design, aesthetics, psychology of design, definition of fun, patterns of
play, etc. We encourage papers that will serve as a foundation for
interactive presentations that allow participants to engage in a design


Send a 1-3-page position paper in PDF to: [log in to unmask] 

Due Date: 1 May 2006 

Notification of acceptance: 30 May 2006


Please check for updates.



Program Committee


Chris Crawford, StoryTon

Andrew Gordon, University of Southern California 

Joshua B. Gross, Penn State University

Damian Isla, Bungie Studios

Darla Limberg, Penn State University

Keith Miron, Inxile-Entertainment 

Simon Niedenthal,  Malmö University

Madis Pihlak, Penn State University

Yusuf Pisan, University of Technology, Sydney 

Magy Seif El-Nasr, Penn State University

Brian Smith, Penn State University

Bill Tomlinson, University of California at Irvine 

Robert Zubek, Maxis/Electronic Arts

Joseph A. Zupko, Penn State University




Magy Seif El-Nasr

Assistant Professor 

College of Information Sciences and Technology

Computer Science and Engineering

Penn State University

316E IST Building

University Park, PA 16802


                To unsubscribe, send an empty email to
     mailto:[log in to unmask]
    For further details of CHI lists see