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From:
Dennis Reidsma <[log in to unmask]>
Reply To:
Dennis Reidsma <[log in to unmask]>
Date:
Thu, 20 Jun 2013 11:21:41 +0200
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*** EXTENDED DEADLINE FOR POSTERS AND CREATIVE SHOWCASE SUBMISSIONS ***
=======================================================================
Call for Posters, Creative Showcases, and Interactive Art

ACE 2013, Netherlands

Location: University of Twente, the Netherlands
Date: November 13th-15th, 2013

http://www.ace2013.info/
http://www.advancesincomputerentertainment.org/
=======================================================================


==== IMPORTANT DATES ====


June 30th: Creative Showcases Submissions *** EXTENDED DEADLINE ***
June 30th: Poster Papers Submission *** EXTENDED DEADLINE ***
July 28th: Notification
August 31st: Camera Ready Submission

Accepted submissions will appear in the ACE 2013 Proceedings, which will 
be published with Springer LNCS.


==== Organisation ====
Itaru Kuramoto, Demo Co-Chair (Kyoto Institute of Technology, Japan, 
[log in to unmask] )
Edwin Dertien, Demo Co-Chair (University of Twente, Netherlands, 
[log in to unmask] )
Guenter Wallner, Poster Chair (University of Applied Arts, Vienna, Austria)

==== The conference theme ====

The theme of ACE 2013 is "Making New Knowledge". We especially welcome 
novel showcases and interactive art that relate to this year's 
conference theme, inspired by John Seely BrownĀ's lecture on "tinkering 
as a mode of knowledge construction", by the fact that making games and 
toys is often even more fun than playing with them, and by the very 
hands-on creative approach with which ACE participants have always 
explored the boundaries of creative technology.

==== Poster Papers ====

The Poster Track provides researchers with an opportunity to present 
their preliminary or exploratory work, smaller projects or research 
findings that are not yet suitable for a regular paper, but nonetheless 
merit discussion and can benefit from presentation at a conference. 
Submissions to this track should not exceed 4 pages in Springer format. 
Papers can be submitted through the Easychair website (see the ACE 
website for more details).

==== Creative Showcases and Interactive Art ====

The Creative Showcases and Interactive Art track is open to a large 
variety of submissions including, but not limited to:

* Technical demonstrations of prototype technologies of advanced 
entertainment technology
* All varieties of video and computer games
* Interactive art, new media art, and technology-based art
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction

Accepted works will be demonstrated to conference attendees during the 
Creative Showcases and Interactive Art session.

==== Submission rules ====

Submissions must be in English. A submission to the Creative Showcases 
track consists of:
- A short document in PDF format about the technical requirements (e.g. 
space, sound, light, and so on) of the demo
- A 4-page PDF document containing an extended abstract which should 
describe the showcase and its underlying ideas and motivation in 
sufficient detail necessary for a thorough evaluation of your contribution.

See Springer LNCS formatting templates and guidelines ( 
http://www.springer.com/computer/lncs/lncs+authors?SGWID=0-40209-0-0-0 ) 
for the formatting requirements. There are Word and LaTeX templates 
linked on the template page.

Previously published, demonstrated or under submission work can be 
submitted, but information on prior exposure of the work must be 
provided in the submitted paper. Novelty is an important selection 
criteria for ACE Creative Showcases and Interactive Art.

Authors may include supplementary materials (such as a video or photos) 
with the submission, and such materials are highly encouraged if they 
provide evidence of the claimed contribution. Videos should not be 
longer than 5 minutes long, and the total size of all submitted 
materials (including the PDF document) must be under 20MB. Videos should 
be playable by either the current Windows Media Player or Apple 
Quicktime player. It is preferable that your video is playable by these 
standard players without requiring additional codec installations. If 
you require a special codec (e.g. DivX), make certain that you include 
instructions on how to find and install that codec.

==== Demo requirements ====

By default, one table, two chairs, one poster board with enough space 
left for one A0-sized poster in portrait orientation, 220-240V 50Hz 
power, and internet connectivity will be available. If you have some 
special requirements, please feel free to contact the Creative Showcases 
and Interactive Art chairs.

Participants are expected to bring the necessary equipment to the 
conference site with them. Demonstrations will be presented during the 
conference.

==== Submission procedure ====

Please submit all materials via the conference submission system.

If you have questions, please contact the Creative Showcases and 
Interactive Art chairs at [log in to unmask]žnfo

==== THE CONFERENCE ====

ACE has become the leading scientific forum for dissemination of 
cutting-edge research results in the area of entertainment computing. 
Interactive entertainment is one of the most vibrant areas of interest 
in modern society and is amongst the fastest growing industries in the 
world. ACE 2013 will bring together leading researchers and 
practitioners from academia and industry to present their innovative 
work and discuss all aspects and challenges of interactive entertainment 
technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting 
people across a wide spectrum of interests and disciplines including 
computer science, design, arts, sociology, anthropology, psychology, and 
marketing. The main goal of ACE is to stimulate discussion in the 
development of new and compelling entertainment computing and 
interactive art concepts and applications. All ACE participants are 
encouraged to present work they believe will shape the future, going 
beyond the established paradigms, and focusing on all areas related to 
interactive entertainment.

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