Fourth International Symposium on Communicability, Computer Graphics and
Innovative Design for Interactive Systems ( CCGIDIS 2014 ) :: Venice, Italy
:: May 22 - 23, 2014 :: Call for Papers, Demos, Workshops, Posters and
Doctoral Consortium ( Early Registration - Deadline: March 31 )
:
AInCI :: International Association of Interactive Communication ::
www.ainci.com
ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.com
:
4th International Symposium on Communicability, Computer Graphics and
Innovative Design for Interactive Systems ( CCGIDIS 2014 )
:
:: Venice, Italy :: May 22 - 23, 2014
:
http://www.ainci.com/CCGIDIS%202014/symposium_CCGIDIS_2014.html
:
CCGIDIS 2014 will be composed of research presentations, keynote lectures,
invited presentations, workshops, doctoral consortium, demo session and
poster presentations.
:
Papers must be submitted following the instructions found on the submission
of papers section. All accepted papers will be published in the respective
conference proceedings (in printed book form, and CD/DVD) by international
and prestigious publishing houses in USA and Europe:
:
http://www.ainci.com/CCGIDIS%202014/symposium_publications.html
:
Very Important: The authors can present more than one paper with only one
registration (maximum 3 papers and 15 pages each one of them). More
information (publications session):
:
http://www.ainci.com/CCGIDIS%202014/symposium_paper.html
:
All contributions -papers, workshops, demos and doctoral consortium, should
be of high quality, originality, clarity, significance and impact. In the
current international symposium/conference it is demonstrated how with a
correct integration among professionals of formal and factual sciences
interesting research lines in the following subjects: 2D, 3D, Advances in
Software and Hardware for Audio-Visual, Artificial Life, Biocomputing, CAD,
CAE, CAM, Communicability, Computer Animation, Computer Graphics, Computer
Vision, Creativity and Original Design, Education, Human-Computer
Communication, Human-Computer Interaction, Industrial Design, Imaging,
Intelligent User Interface, Interactive Systems On-line and Off-line,
Medical Image Processing, Modelling, Quality Design, Rendering, Scientific
Visualization, Ubiquitous Computing, Virtual Agents On-line, etc. and other
computational areas are solicited on, but not limited to (alphabetical
order):
:
:: Artificial Life
:: Audio-Visual Communication
:: Auditory Contents of Interactive Systems
:: Augmented Realities
:: Changes and Challenges in Computer Graphics for Education
:: Cinema 3D
:: Cloud Computing and Multimedia Content Distribution
:: Cognitive Modeling
:: Coherence in Ray Tracing
:: Communicability
:: Computational Geometry
:: Computational Photography
:: Computer Animation
:: Computer Art
:: Computer Graphics for Biometric Authentication
:: Computer Graphics for Users with Physical Disabilities
:: Computer-Aided Design
:: Computer-Aided Engineering
:: Computer-Aided Manufacturing
:: Cultural and Social Impact of Mobile Multimedia Systems for Education
:: Database and Compression Methods of the Graphic Information
:: Digital Cartography
:: Digital Divide and e-Inclusion
:: Digital Sound
:: Eco-design
:: Educational and Computer Graphics Innovation through Knowledge Transfer
:: Efficiency and Complexity Issues in Graphics Algorithms
:: Ergonomics
:: Evolutionary Procedural Modeling
:: Finite Element Methods in Graphics
:: Flow Visualization
:: Forward Ray Tracing
:: Fractals and Chaos: Theory and Experiments
:: Game Artificial Intelligence
:: Genetic Algorithms
:: Graphics Languages
:: Human Factors in Applications for Computer Graphics
:: Human Perception and Graphics
:: Human Technology Interaction
:: Illumination Techniques
:: Image Restoration for Cultural and Ecological Heritage
:: Industrial Design and Simulation
:: Integration of Hypermedia Systems and Virtual Reality in Educational
Contents
:: Intelligent Graphics
:: Interactions in Virtual Reality
:: Interactive Design
:: Interactive Geometric Processing
:: Local and Global Interactive Design for E-learning
:: Medical Image Processing
:: Mesh Processing
:: Methods for Heuristic Evaluation of Multimedia Systems
:: Mixed Reality
:: Modeling Natural Phenomena
:: Modeling Non-rigid Objects
:: Models of Design for Interactive Systems of Communication
:: Molecular Graphics
:: Morphing
:: Motion Capture
:: Multimedia Immersive Networked Environments
:: Natural Phenomena and Computer Graphics Emulation
:: Networks and Information Security
:: New Digital Media and Computer Animation Used in Preschool
:: Non-Photorealistic Rendering
:: Object-Oriented Graphics
:: Open-Source Software
:: Particle Systems
:: Perceptual Quality in Image
:: Printing Technologies for 2D and 3D
:: Procedural Modelling
:: Quality Attributes for Communicability
:: Radiosity
:: Real-World Deployment Experience of Multimedia Distribution Platforms
:: Robot Vision
:: Semiotics and the Assessment of the Statics and Dynamics Images
:: Shape Analysis
:: Social Impact of Visual Emerging Technologies for Education
:: Social Networking, CAD and Teleworking
:: Software Engineering
:: Special Effects
:: Speech and Natural Language Interfaces
:: Surface and Light Interactions
:: Surface Appearance, Formation and Enhancement
:: Techniques for the Quality Evaluation of Communication
:: Technology-Enhanced Learning
:: Telecommunications
:: Texture Mapping
:: Three-dimensional Reconstruction for Education
:: TV Interactive
:: Usability Engineering
:: User-Centered Design
:: Video Games for Learning
:: Virtual Classroom and Virtual Campus Applications
:: Virtual Museums and E-tourism for New Educational Systems
:: Virtual Tutor
:: Visualizing Multivariate Data
:: Volume Visualization
:: Web 2.0
:: Web 3.0
:: Wireless and Mobile Computer Science
:
An extensive listing connotes and reflects the requirement and also skill
necessary to find intersection zones of the disciplines among the different
domains, fields, and specialities; which at the same time potentially boosts
and merges the formerly different scientific views.
:
All submitted papers will be reviewed by a double-blind (at least three
reviewers), non-blind, and participative peer review. These three kinds of
review will support the selection process of those that will be accepted for
their presentation at the international conference. Authors of accepted
papers who registered in the conference can have access to the evaluations
and possible feedback provided by the reviewers who recommended the
acceptance of their papers, so they can accordingly improve the final
version of their papers.
:
Important Dates:
:
Papers Submissions: May, 1st
Authors Notification: one/two week/s, after the submission
Camera-ready, full papers: May, 12
:
Important Information:
:
Keynote speakers/relators = 5.
Cultural Events = 3. Free for all participants and authors.
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